this post was submitted on 28 Mar 2024
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[–] [email protected] 9 points 7 months ago (1 children)

Ever heard the saying "Everything looks like a nail when you have a hammer"? Basically, just because you have a tool, it doesn't mean it's the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that?

[–] [email protected] -3 points 7 months ago (1 children)

That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

I don't think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step.

To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5.

They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it's not like they don't know how to add it to a standalone application.