Vault Hunters

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Welcome to the Vault Hunters Minecraft ~~subreddit~~ Lemmy Community! Here we discuss, share fan art, and everything related to the popular video game. From veteran players to newcomers, this community is a great place to learn and connect. Share your strategies, tips, and favorite moments with fellow fans. We also encourage members to post news, rumors, and updates related to the game. Join us to explore the game's challenges, mechanic's, lore and environments and share our love for this thrilling game.

founded 1 year ago
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Welcome!

Welcome to the Wiki of the r/VaultHuntersMinecraft subreddit!

We are a community of fans dedicated to discussing and sharing all things related to Vault Hunters in the gaming world. Our goal is to create a safe and friendly environment where all members can engage in meaningful discussions and share their love for the this great Minecraft modpack created by Iskall85 and his dev team.

In this Wiki, you will find a comprehensive collection of information and resources related to Vault Hunters and an overview of the rules and guidelines for r/VaultHuntersMinecraft.

Whether you are a seasoned veteran or a newcomer to the Vault Hunters, we hope you find everything you need to fully enjoy and participate in our community.

Subreddit information

Subreddit rules

Vault Hunters Season 3


This has been copied verbatim from the Reddit Wiki

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Welcome!

Welcome to the Vault Hunters Minecraft subreddit, a fun and friendly community dedicated to Iskall85's beloved Minecraft modpack.

Here we discuss and share anything related to Vault Hunters. It is the place where veteran players and newcomers can connect with fellow fans, learn about VH and Sky Vaults, get A's to your Q's and share strategies, tips, memorable moments, fan art, lore, news, rumors and everything in between.

Join us to experience the fun and thrills that Vault Hunters has to give.

Moderators

Our current moderators are u/Daycare_Jr, u/d0zzer2, u/BoB_RL, u/RyanRudi & u/Ninjasydney. If you would like to apply as a moderator, please contact us through the modmail system.

Subreddit rules

As a visitor or member of this subreddit, you are expected to follow the rules for Reddit in general and r/VaultHuntersMinecraft specifically to keep the subreddit a positive, friendly, fun, and helpful place where we all can enjoy, share, and discuss many things related to Iskall85's Vault Hunters Minecraft modpack.

A comprehensive version of the rules for r/VaultHuntersMinecraft can be found in the About section, which is located in the navigation bar at the top and/or in the sidebar.

A more detailed version of the rules is available on the subreddit's Wiki. Here you'll find additional information and examples of what is and what is not allowed.

What is Vault Hunters?

Vault Hunters (VH) is a Minecraft modpack created by Iskall85 and his dev team. It's a different take on modded Minecraft that uses features and game mechanics from PvE style games like, for example, Diablo and Path of Exile to create a completely new Minecraft experience.

Vault Hunters is structured around running Vaults: monster-filled caverns which the player must enter, loot, and exit or complete the objective before the time runs out.

The ultimate goal of the modpack is to collect all 25 unique Vault Artifacts and use them to run and complete the Final Vault. The main way of getting these Artifacts is finding them in the Reward Crates, which you can get by completing the objective in a normal vault.

Because of this, the main gameplay element of VH is running Vaults. By doing so, the player will obtain not only Artifacts but also more and better loot. This loot will enable you to obtain better tools, weapons, and gear, which makes you run faster, loot more efficiently, hit harder, and take less damage. It also enables the player to build farms and other contraptions, which will improve everyday life outside of the Vault.

Furthermore, Vault Hunters has what you can call a tech tree where you have to collect certain items to unlock new Researches (mods like Refined Storage or Create) and a Skill system that lets you unlock new Abilities and Talents as you level up.

Useful links

๐Ÿ”“ Official Vault Hunters Website

๐Ÿ”“ Official Vault Hunters Patch Notes

๐Ÿ”“ Official Vault Hunters Discord Server

๐Ÿ”“ Official Vault Hunters Reddit

๐Ÿ”“ Official Vault Hunters Reddit Wiki

๐Ÿ”“ Official Vault Hunters Twitch Directory

๐Ÿ”“ Official Vault Hunters Sky Vaults Guide

๐Ÿ”“ Unofficial Vault Hunters Wiki (Note: not up-to-date for VH3)

๐Ÿ”“ Unofficial Community Website (Note: work in progress)

๐Ÿ”“ VH3 Starter Guide - Info, tips & tricks for beginning players

๐Ÿ”“ VH3 Frequently Asked Questions

๐Ÿ”“ VH3 CurseForge Installation and Update Guide

๐Ÿ”“ VH3 Self Hosting Server Installation and Update Guide

๐Ÿ”“ VH3 Sky Vaults Server Installation and Update Guide

๐Ÿ”“ VH3 Performance Optimization Mods

๐Ÿ”“ VH3 Community Document

๐Ÿ”“ VH3 Item Automatability Document

Vault Hunters SMP

The Vault Hunters SMP was created to test, show off, and promote the Vault Hunters modpack. It is a whitelisted server (meaning that people who aren't invited can't join) where several popular Minecraft streamers play the modpack together in the same world. Some players have been on the VHSMP for all 3 seasons while others only were part of the group for one or two seasons.

Hunter Season(s) Channels
Iskall85 1, 2, 3 Twitch, Youtube, VH Vods
CaptainSparklez 1, 2, 3 Twitch, Youtube
EthosLab 1, 2, 3 Twitch, Youtube, VH Vods
GoodTimesWithScar 1, 2, 3 Twitch, Youtube
Rendog 1, 2, 3 Twitch, Youtube, VH Vods
StressMonster101 1, 2, 3 Twitch, Youtube
VintageBeef 1, 2, 3 Twitch, Youtube, VH Vods
Xisuma 1, 2, 3 Twitch, Youtube, VH Vods
ZedaphPlays 1, 2, 3 Twitch, Youtube, VH Vods
ZombieCleo 1, 2, 3 Twitch, Youtube, VH Vods
FalseSymmetry 1, 2, 3 Twitch, Youtube, VH Vods
Grian 2, 3 Twitch, Youtube, VH Vods
Jevin 2, 3 Twitch, Youtube
MumboJumbo 2, 3 Twitch, Youtube
TangoTek 2, 3 Twitch, Youtube
Welsknight 2, 3 Twitch, Youtube
XBCrafted 2, 3 Twitch, Youtube
BdoubleO100 3 Twitch, Youtube

Community Resources

Here are some community resources you might find helpful:

  • Vault Hunters Wiki: A community-driven wiki with information about Vault Hunters, including guides, tips, and more. Note that it may not be up-to-date for VH3.
  • Vault Hunters Netlify: An unofficial community website with guides and resources for Vault Hunters.
  • Vault Hunters Discord Server: The official Discord server for Vault Hunters, where you can chat with other players, get help, and stay updated on the latest news and announcements.

Join the Community!

We invite you to join the Vault Hunters Minecraft community and be a part of the excitement. Whether you're a seasoned player or just starting out, there's something for everyone to enjoy in the world of Vault Hunters. So grab your gear, venture into the Vaults, and uncover the treasures that await!

Remember to have fun and respect the rules of the community. Happy exploring!


This has been copied verbatim from the Reddit Megathread

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This has been copied verbatim from the Reddit Announcement

Greetings, Vault Hunters of r/VaultHuntersMinecraft!

We have an important announcement regarding a recent development that impacts the ability to effectively moderate subreddits, as well as the browsing experience of numerous community members on Reddit.

In case you weren't aware, many Reddit moderators, including ourselves, heavily rely on third-party apps for mobile moderation due to the official Reddit app lacking essential features. Additionally, several larger subreddits utilize bots to assist with moderation tasks.

Starting from July 1st, Reddit will be implementing exorbitant price increases for their API services. This change poses a significant challenge as most third-party Reddit apps and moderation bots heavily depend on this API. As a result, the developers behind these applications will be unable to afford the new costs (you can find more details in this informative post by the creator of the Apollo app, which estimates an astounding bill of 20 million USD).

These alterations not only affect Reddit moderators across the platform but also impact regular users, including the visually impaired community, who rely on third-party apps for accessing Reddit content.

For further details regarding this change and its adverse effects on third-party apps and bots, we encourage you to read this post: Link to the post discussing the change and its impact on third-party apps and bots

r/VaultHuntersMinecraft in solidarity with other participating subreddits, including r/MCPE, r/minecraftsuggestions, r/minecraftbuilds, r/MinecraftChampionship, r/MinecraftUnlimited, r/Minecraft_Survival, r/Minecraft2, r/Minecraftfarms, and r/MC_Survival will be going private on June 12th as a form of protest against these detrimental changes.

More info

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Copied from Discord (@Douwsky):

Not doing an @ everyone ping today but still wanted to inform you guys. as has been discussed on iskall's stream this past weekend our aim was to release update 11 on curseforge today. However, we decided to wait until atleast sunday to bring the update to you guys.

This way curse can go into their weekend (friday/saturday) a bit easier ๐Ÿ˜› and we have more time to fix things in the event they need fixing ๐Ÿ˜‰

We are also adding some more features in the meantime which is also a major part as to why we are pushing the update to sunday.

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I compared three of the main storage mods in the game to determine exactly how laggy each one is (or more accurately, to quantify just how laggy a certain one is).

  • Simple Storage Network (SSN)
  • Refined Storage (RS)
  • Applied Energistics 2 (AE2)

Test Settings:

System:

  • GPU: RTX 3070
  • CPU: Ryzen 7 5800X
  • RAM: 32GB DDR4 3600MT CL16 (8GB allocated to Minecraft)

Environment:

  • Normal world (Superflat won't work. ?Due to Terralith)
  • Daylight Cycle, Weather, Mob Spawning all disabled
  • 3440x1440p with Complementary Reimagined (I forgot to turn shaders off before I started; doesn't matter since all tests were done with it, any impact will be constant)
  • Frametime/FPS data recorded using NV FrameView

Items:

Since we're testing inventory storage, I created chests with the following items and cloned them into each of the testing scenarios for consistency:

  • 54 Perfect Jewels: Level 100, Size 10, 4 affixes each (randomised initially to prevent stacking)
  • 54 Vault Gear (9 each of Sword, Helmet, Chestplate, Leggings, Boots, Magnet) in varying rarity
  • 54 Prismatic Tools: Level 100 with 20 total affixes each (the result of crafting all the jewels from above into them).

Each of the above were stored in their own double chest, and connected to the tested storage systems via their relevant external storage modules. I did not use the disk drives from RS or AE2, in order to maintain parity with SSN and regular chests.

In my comparisons here I've just used the average FPS because the 1% lows were proportional across the board. A table is at the end which includes the 1% lows as well if you want to see them.

For each mod, I tested the following scenarios:

  • UI showing Vault Gear
  • UI not showing Vault Gear
  • UI with no Vault Gear connected to the system
  • UI searching while Vault Gear is showing
  • UI searching while Vault Gear is not showing
  • UI and JEI open at the same time while Vault Gear is not showing

Test Results:

Baseline FPS: 117

Idle Performance Penalty

Measured in microseconds/tick or uS/t (from the Observable mod).

Note that each in game tick takes 20 milliseconds, so there is a total game budget of 20,000 microseconds per tick.

  • SSN: 21uS/t per controller + ~0.5uS/t per cable
  • RS: ~0uS/t
  • AE2: ~0uS/t
  • Regular Chest: ~0uS/t

20uS/t isn't that much (for reference, an active Mana Spreader from Botania will take about 70uS/t) but this is while it's just sitting there with no interactions occurring. 4 Powah solar panels have roughly the same penalty while actively generating and outputting power into a connected cable.

For RS and AE2, I even tested them while their controllers were actively losing/gaining power, and they still didn't have enough usage to register.

Basic Browsing Inventory

The following show the average FPS when you simply open the relevant interface and stare at the items within (% in bracket is the penalty from baseline FPS of 117; lower is better)

โ€‹

Inventory System Vault Gear Visible Vault Gear Hidden Vault Gear Excluded
Chests 73 FPS (37%) 113 FPS (3%) 113 FPS (3%)
SSN 50 FPS (57%) 64 FPS (45%) 80 FPS (32%)
RS 68 FPS (42%) 99 FPS (15%) 98 FPS (16%)
AE2 63 FPS (46%) 95 FPS (19%) 97 FPS (17%)

โ€‹

From this we see two important things:

  1. Vault Gear has a heavy burden on any storage system, even Vanilla chests.
  2. SSN is particularly susceptible to performance hits when Vault Gear is present in its system; RS and AE2 only suffer when Vault Gear is actively on the screen (and both are fine when you scroll away from any gear, probably by only loading visible items into memory), SSN is always aware of all inventory items and doesn't do any virtualization of its scrollable view, hence a performance penalty from Vault Gear is always present, but is made worse when you scroll any vault gear into view

Note that RS's Large view shows the same number of rows as SSN (8 rows), while AE2 only shows 6. Both RS and AE2 have a proportional penalty hit as you increase the number of visible rows, so AE2's results in the above table are slightly better than they should be.

โ€‹

Filtered Searching

The big one; attempting to do a subsearch (Using the "#" operator) in each inventory. AE2 doesn't discriminate between standard search and filtered searching, so I just typed the word "level" into it so that it captured all items in its search result anyway.

โ€‹

Inventory System Vault Gear Visible Vault Gear Hidden
SSN 22 FPS (81%) 26 FPS (78%)
RS 65FPS (44%) 97FPS (17%)
AE2 62 FPS (47%) 94FPS (20%)

โ€‹

Here we see SSN come to a grinding halt when trying to do any advanced searching; RS and AE2 see basically no constant penalty for searching. There is, of course, processing required to search, but this is lost in the normal fluctuations seen by Minecraft and nowhere near as obvious as SSN's.

โ€‹

JEI Impact

This one was interesting to see, but it shows just how much JEI causes a performance hit when run on top of any storage inventory:

โ€‹

Inventory System JEI Visible JEI Hidden
Player Inventory 114 FPS 117 FPS
Chests 93 FPS 113 FPS
SSN 58 FPS 64 FPS
RS 79 FPS 99 FPS
AE2 81 FPS 95 FPS

JEI has a much bigger influence on lag than I expected; if you just open it while you're in your inventory it doesn't matter, but opening it while in a chest or any of the above storage mods (even without actually searching anything) causes a performance hit of around 10-20%.

Outcome

We already knew SSN was pretty heavy lifting, but I hadn't seen any quantified data on just how much of a hit it has. From this testing, the simple existence of an SSN controller in the world causes a penalty on the game's total tick time budget. Notably, each cable in SSN contributes to the performance penalty as well, and the total length worsens the controller's performance. A cable chain connecting to a chest 70 blocks away brings the total controller cost from 21uS/t to 127uS/t, and the cables sum up to 33uS/t by themselves, for a total idle cost of 150uS/t. The worst part is, you don't even need to connect the cables to anything for a hit to occur. My guess is that each cable is scanning every tick for a connected inventory, and the controller is doing the same thing multiplied along the entire cable array. Creating the same setup in AE2 and RS yields no performance penalty.

In addition, if I open the in game profiler, the game's memory allocation and garbage collection seems to be going nuts while the SSN inventory is open, and then even more so when trying to search. My guess is (having very little knowledge of the JVM, mind) that however SSN is parsing the inventory leads to a large memory leak, causing 2GB of allocated RAM to fill in about 1.3 seconds, which triggers the GC. Over and over. As a baseline, staring into the void takes just over 10 seconds to fill and trigger the GC. Looking at a chest, RS or AE2 all take around 4.3 seconds. Searching in RS or AE2 makes no discernible difference. I'm guessing RS and AE2 virtualize the inventory view (so only visible items are actually rendered) while SSN doesn't (every item whether visible or not, is fully rendered and waiting to be shown when you scroll). If someone with more knowledge can let me know how off the mark I am with this guess, that would be great :)

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I am pretty new to vault hunters and would rather not go back to Reddit for the answer. I am having really bad lag and high CPU usage playing vault hunters. I feel like my PC is not under-powered. I am able to play most games at max graphics and frame-rate. However Vault hunters has crashed from high CPU usage and has some incredibly long loading times when entering a vault. It is almost unplayable. I have only 4 chunks rendering and 5 simulated. Is there a setting or something I am missing?

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I don't expect anyone to actually find this yet. I'm using this to test a way of syncing content from Reddit first just in case people actually need to move, so there's something of a community here at least.