[-] [email protected] 2 points 1 day ago

Yeah I meant don't use joycons lol

Pro Controller at the very least. CTR is a game that should be played with a dpad for steering. You can use the analog inputs but some more advanced tricks (such as tight steering) will require a solid dpad.

[-] [email protected] 11 points 2 days ago* (last edited 2 days ago)

And that't the crux of the issue. Stenzek doesn't actually understand the reality of licensing.

The reality is this - you can't do anything without a lawyer. Laweyrs cost money (pro bono isn't a thing in the copyright world AFAIK, but IANAL).

If he wanted to avoid this, then maybe he should've kept it closed source from the beginning. Chinese sellers on AliExpress couldn't care less about licensing anyway, so that way he'd have at least some protection.

IMO his course of action so far has been wrong.

What he should've done is this:

  1. Cause a stir
  2. Get support from the community
  3. Open up donations for the project (or just himself, since you don't want a repeat of Yuzu)

He could even go after Arcade1up legally if he raised funds, but that's not even worth the time if you ask me.

[-] [email protected] 1 points 2 days ago

I'd recommend getting a proper controller for it. CTR is a dpad and shoulder button masher.

[-] [email protected] 0 points 2 days ago

Any Black Box made Need for Speed.

(Currently busy fixing Pro Street, so many bugs...)

[-] [email protected] 4 points 2 days ago

This is the real issue. This is one area that Windows, despite its historical hardships, handles much better.

(Mac OS too but they killed kexts for the public anyway)

I'd love to see a more dynamic approach (that doesn't rely on DKMS) someday.

[-] [email protected] 6 points 3 days ago* (last edited 3 days ago)

C++ is at least backwards compatible (for 99% of code anyway, yes I know about some features being removed, but that's an exception and not the rule).

[-] [email protected] 4 points 4 days ago

A friend of mine uses Tablacus Explorer (with a Webview2 extension)

https://tablacus.github.io/explorer_en.html

[-] [email protected] 35 points 1 week ago

Why is there Star Trek in the embed lmao

[-] [email protected] 23 points 2 weeks ago

AAAAAAAAAAAAAAAAAAAAAAAA

[-] [email protected] 59 points 2 weeks ago

It's just their ego showing through.

It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.

They could just work together with Rust devs to solve any issues (API for example).

But their ego doesn't allow for it. They want to do everything by themselves because that's how it always was (up until now).

Sure, you could say it's more efficient to work on things alone for some people, and I'd agree here, but realistically that's not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is... the API. Something that they touch up on once in a while. Once it's solid enough, they don't have to touch it anymore at all.

This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it's been approved. The only person they should be mad at is Linus, not the Rust devs.

[-] [email protected] 9 points 2 weeks ago* (last edited 2 weeks ago)

Yeah enabling remote debugging because the dev thought it made it easier is a pretty big oof.

But this is just strike one. It's a one man show, after all, so cutting them some slack is warranted when it comes to this specific topic.

Nevertheless, your concerns aren't unfounded. This project needs more contributors to be able to keep up. (Thorium is basically in the same boat)

[-] [email protected] 13 points 2 months ago

No, it cannot be!

Someone is using Unreal Engine 5 to play Unreal?

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xan1242

joined 6 months ago