I totally forgot to think about utilities, thanks. also the site is awesome, thanks for that as well. We have a kender bard and a highelf mage in the mix already, so I think they'll be much better at creative magic use and I don't want to "overdo" it (I heard magic in Dragonlance is rather rare). My Inteligence is 14 though, mind you.^^ It's that dangerous middleground where you feel smarter than many (and like to show it), but aren't anywhere near the really smart people. Roleplay potential yay!
I played lots of forbidden lands and quite some dragonbane. Undoubtedly dragonbane is much more heroic with the aforementioned death saves, hitpoints and conditions. Bear im mind that damage taken while down (from an aoe-monster attack or a stray fireball) is an automatically failed safe. In my experience you can absolutely play it gritty, dark & challenging, just by giving less opportunity to rest & be on friendly grounds. You could even homebrew-temper with the death saves, die after 2fails but recuperate with 5successes, or leave them out entirely. But gain a bit of experience with playing as intended. Characters do die, by no means less often than in fbl.
Take a guess... But I haven't been on reddit for a long time.
I found it very useful to not think about percentages of given price, but the actual situation the hagglers are in. Once a peddler-pc wanted to buy some iron and rent a smithy to craft something and wanted to pay with a gold piece (I placed some that were minted in Glethra - as a plot hook). Unfortunately, there wasn't much the smith could do with a gold coin, so It took our peddler a successful manipulation roll to get the equivalent of 7 silver in rent and iron. Dalb, fully aware that the PCs had no torches and inside weatherstone was dark, asked double the price, if not more.
Remember there is no economy in the Forbidden Lands (yet?), so favours and goods in demand will be common. Also let them know that there is a point where coins become heavy ;)
Disclaimer: the world you paint for your players is yours. You must choose on which parts you adhere to the book and in which part you don’t. You can’t adhere to everything, it will lead to incongruencies. TL;DR: it’s your game and each version of th forbidden lands is different. All I can give you is my thought. Conflict only drives a story in an interesting manner when it is resolvable by various means. If the kin were indeed as hateful towards each other as depicted from time to time, we would just play Warhammer. I myself find groups more interesting that are mixed. In one I play an Orc (and quite enjoy speaking imfrofferly), but one that realised that infighting got the orcs nowhere - not only need they cooperate among themselves but also with the other kin. But I digress… Anyways, being able to talk to others is paramount for this endeavour.
I’m also very fond of atypical kin-choices, even if most FbL-Kin have a neat little twist. I kinda wish there were mallards in this game, too^^ The technical limitations for forming proper syllables are there, no doubt, but I personally are quite willing to handwave it in order to create a heterogenious (and hopefully interesting) group with their own set of tensions. There’s other things that I would disregard, or think about disregarding - slave trade, in my eyes, makes little sense in Ravenland, for example.
That Wolfkin and Mallards are able to communicate with humans - could be some kind of magic. Much like that wolfkin (and/or mallards) exist and that halfling babies…. do what they do.
wish me luck :) I'll keep you updated.
GM Screen
A kind of drawer on the bottom of the screen with a grid you can freely fill with sheets, tables, whatever you need. Great help for navigation. You can also have several "pages" and make some available to your players.
The Wanderers' Guild
A more dark/roguish group of troublemakers, also following the Raven's Purge campaign. 17 Episodes and counting.
https://www.youtube.com/watch?v=AdOb60pCL18&list=PLvA0NkGUmdYW2oeDeX-BPbmZiGM830qaq
Three skulls tavern
unfortunately discontinued after 8 episodes
https://www.youtube.com/watch?v=mp_mdc-DyKQ&list=PL_yA36p75N9uE0rejiZhSb75QviJR5TGH&index=1
Neldor the Orc
I know, yet another young Orc fighter. But this one is a bit different, one who believes that not only the Orcs should unite under one Banner, but that there should be peace between the Kin where possible. (think Siggtryggr in the 4th season of Last Kingdom.)
He's built with STR5,AGI4, WITS,EMP 3 and has been a smith's apprentice before being captured by slavers, is proud to never waste an ingot and secretly in love with Empress Soria, which he saw once. He believes she deserves someone better than even Hroka, which he still respects. It's complicated, but maybe some day Neldor will be that Orc, if he works hard enough.
You can inspect his character sheet here, and - as everyone can write to this sheet - (see This guide to forbidden sheets), the importable json is here: https://www.mediafire.com/file/roms79zpqr5ea9y/Neldor.fsjson/file
It must be an urban classic by now, but I can't stop marvelling at free league's forbidden lands. The system is dead-simple, yet leaves all the room for nuance and tactics. The fantasy world is classic, but with a surprise twist here. The official campaigns are superb with lots of "aha!" Secrets to discover, while at the same time a low-prep gameplay with just travel (well done hexcrawl) and randomly generated sites is also possible.
Thanks both of you (I hope @[email protected] sees this answer directed at him, too) . You do seem to have a lot of fun with Prestidigitation^^ We have a kender bard and a highelf mage in the party, both very attuned to mockery, so I believe my GMs sanity might be endangered if the Fighter starts something like that as well^^
I do have an Intelligence of 14 mind you, I'm not dumb, just ugly (CHA 9)^^ I can use the echo as cover, but more cover is always better, right? even more so as it's my duty to protect my spellcasting brother. He's rather feeble but very smart - he can see through the cover that the goblins think is solid.
Something to think about.