spite

joined 1 year ago
[–] [email protected] 1 points 1 year ago

In cell arc only gohan achieves ssj2 and it’s while fighting perfect cell after he kills android 16.
In hyperbolic time chamber gohan and goku perfect the ssj form so it doesn’t use as much energy or not more than base form.

Trunks “discovers” buff ssj1 form that is stronger but slower

[–] [email protected] 5 points 1 year ago (1 children)

Pole here with Ukrainian wife. Actually it’s a traditional Ukrainian dish.
Ruskie has nothing to do with Russia, it’s how the land was named in the past (ruś).
Russia actually took the name for themselves as a part of the assimilation tactic. That’s when Ukrainians started calling themselves Ukrainians to differentiate themselves.

Say to my wife that pierogi are polish dish or have anything to do with Russia and she will rip your head off

[–] [email protected] 2 points 1 year ago (2 children)

Swiss were colluding with nazi germany. Where do you think they kept their money?

[–] [email protected] 95 points 1 year ago (12 children)

Jesus Christ. What fucking bond? My fiancée is Ukrainian. They fucking hate Russians. Not just now but always. They tried fucking with Ukraine for forever, even before there was Ukraine as it is now.

This is just weeb shit but for slavic nations

[–] [email protected] 5 points 1 year ago

Im not sure how him not being able to play the game(s) he want because his pc can’t handle it translates to “pc is serviceable, wait a few years”

[–] [email protected] 2 points 1 year ago

Tbh it’s worse than fallout. In fallout you didn’t have loading screens every 15 minutes. Going from planet to planet is just a loading screen after loading screen and some additional meaningless steps like “get out of spaceship”. It’s a Bethesda game but with worse exploration mechanics. But now we know what fallout/tes in space from bethesda is gonna be like.

Otherwise it’s decent. Mind you I haven’t gotten far but story is kind of interesting, side stories(the larger ones) as well. I think they did a good job with lore. Can’t say anything against shooty combat, don’t know about melee.

I just wish there was less garbage to pick up. In a game where you can gather materials for crafting and projects etc, where you are in a room with 20 object you can take but just 2 of them are not trash it’s tiresome

[–] [email protected] 7 points 1 year ago

Jesus Christ. I don’t watch tech YouTube anymore, I just come back when I need to buy a pc part or something. Back when I did, Linus seemed like a guy with integrity, I guess I was wrong.

It first started with buying stock or w/e in that laptop company and stating that he personally won’t review their or anyone else’s laptops. But it didn’t matter, even back then. You and your wife are sole owners of media outlet that would review those laptops. You gotta pull out of that part or not invest.

And now all of the things Steve said. Cross brand promotions, not giving a fuck about their tests accuracy, constant errors.
But to me the most egregious thing is always Linus reaction. Condescending, hostile, with superiority starting with “uh, eh guuuuuuuyyyys, I can’t….” When he thinks of any arguments followed by doubling down either by “I’m experienced” or “it costs ME money to be accurate”. Like, bitch I don’t give a fuck, it’s your job to give accurate, trustworthy information. And Luke just sits there like a Linuses bitch he is.

And the waterblock cooler example is so infuriating. He tested a prototype, on a card that the makers said they don’t know if it would work, and shat on it. Would he use i don’t care know, cooler made for am4 board on intel whatever their socket name is? (One that doesn’t have adapters or something)

He either was always like that but didn’t have enough clout to act like it or money really changes a man. Guy is no longer the “buddy fellow tech nerd guy” he still would like ppl to see him as. But his fanboys won’t see the truth and it will always stay like this

[–] [email protected] 1 points 1 year ago

I’m sorry but you are wrong. Role queue is a godsend to this game, most of the competitive community loves it. No longer you have to pray that your team comp will look somewhat decent instead of everyone instalocking dps and one poor shmuck going for support.

Besides, you don’t want role queue? It’s still there, open competitive exists

[–] [email protected] 5 points 1 year ago (3 children)

I heart radio is a podcast platform, not music one

[–] [email protected] -3 points 1 year ago

I don’t and I did. What’s your point? I’m not gonna watch some YouTuber I’m not interested in just to find out if he is butthurt about other things than

[–] [email protected] 10 points 1 year ago

See ya at your 4th marriage aita post

 

For some time I've been trying to create some rudimentary hack'n'slash game. I didn't want to use ready game engine because I consider it more of an exercise in programming a game than an honest attempt at creating one if that makes sense. So I started with SFML.
Along the way I've recognized the need for loading settings from files(Json library), logging, map editor(ImGUI) etc and it's posing a questions to me for which I struggle to find answers to.

For example let's consider map editor. Currently loading/saving the map to file is done by TileMap class itself but I don't know if it should be. If the map is not as big as render window, should it itself be responsible for centering it or class/function using it should do it? What about scrolling map bigger than render window?

Another example is I have Entity class (player, monster can be entity) which can have Graphics, Physics component etc and it is responsible for rendering itself. But I don't know if it's the right approach. I would like to have logic separate from drawing but Entity essentially merges the two with some extra steps

Add to that is that I would like to painlessly inject debug enabled logging into different parts of this code and I'm afraid I will end up with spaghetti monster for code

What this long windup is leading to is a question. How do I write render independent, reusable game architecture? Where can I read more about this so I can make better decision about what I'm creating.

Now that I've read all of this before submitting it seems to me like what I'm really asking is "how do I make a game engine?". And this was not supposed to be exercise in creating one, at least I didn't think so when I started

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