a couple KDE tweaks even made PiP work fantastic
Tell me more
a couple KDE tweaks even made PiP work fantastic
Tell me more
Does really no one get a song reference around here?
It was always burning since world's been turning!
It does however have possibly the worst death animations in the history of gaming...
That wouldn't be so bad per se... Many improvements in human conditions have been achieved by automating stuff and kicking people out. Think of the green revolution.
The problem is that the use case here is to massify the production of literal shit, like clickbaity articles on social media content, or ever larger volumes of advertisement. Those jobs don't need to be replaced, they just need to go away for good.
Are we really going to use an AI to write motivation letters from a list of bullet points, to send it to an HR that will condense it into a list of bullet points using AI? Seriously?
Personally, I find myself in a bizarre situation.
I have some open source ""Ai"" solutions that I find really really nice and helpful e.g. the image search in Immich, or LanguageTool which bills itself as an AI spellchecker.
At the same time I am horrified at the stupidity underlying 99% of big tech AI stuff that gets wall street hot.
But... Isn't that kind of the point? Slashing computational cost so that we can deploy that stuff wherever it's needed without a tenfold increase in the world's energy bill?
Whether we should do that at all is a very different question.
Buying isn't owning
Often true
piracy isn't stealing
Definitely true
Do pirate as needed, but also do try to send a few dollars to the dev's pockets when you like the game.
They also have families to feed (or cats I guess) and if they can't do it by making games, they'll stop making games.
Great game... But I have to admit, I liked Hotline: Miami more.
A couple of oldies, that deserve to still be played. Disclaimer: I played both games when they were already ~8 years old, and completely outdated in terms of technology.
Planescape: Torment
One of the best RPG ever created, and that is entirely for the world building and writing, and how much of the gameplay ends up being based on these rather than the combat mechanics (which are just ok)
Deus Ex
Again it was way ahead of its time in terms of world building and depth, and it was still an unashamed PC game, that dared to challenge its users a little and didn't need to have a GUI that could be used with a gamepad, unlike the sequels.
There are two expansions for the first one, Opposing Force and Blue Shift. These explore the same events, from the points of view of different characters.
After the second one there are also the two shorter, stand alone, stories, Episode One and Episode two. These continue the story from the point of view of the protagonist.
I really really hate to admit it, but the Germans can bread.