[-] [email protected] 2 points 6 months ago

These don't really have an attitude from what I can tell. They're kind of doing their own thing, staying out of the way of the other birds.

(Also, they're ridiculously hard to take pictures of. They're really quick and nimble hahaha)

105
submitted 6 months ago by [email protected] to c/[email protected]

Nikon D7500 with Nikon 70-300 mm - f/5.6 • 1/320 • 300 mm • ISO1600

13
submitted 1 year ago by [email protected] to c/[email protected]

I was testing how the camera of my new Pixel 7 performs and I'm very pleased with the results. It won't be replacing my Nikon DSLR, but it will certainly do in a pinch :)

[-] [email protected] 7 points 1 year ago

Doesn't "All" show all posts from communities on your own, and other instances when someone on your instance has joined them? Or is that no longer the case and did I miss that?

[-] [email protected] 0 points 1 year ago

How is it in terms of speed/responsiveness? I've been considering getting one

[-] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Does that still influence the gender distribution of the population or has it stabilised by now?

Edit: grammar

2
submitted 1 year ago by [email protected] to c/[email protected]
1
TotK crash on load (lemmy.world)
submitted 1 year ago by [email protected] to c/[email protected]

After working fine for nearly a month, TotK has started crashing whenever I start the game through yuzu. I have tried updating and resetting my keys, but to no avail.

I came across a similar issue, but the returned error there was "Device loss occurred", which is not what I'm getting.

As you can see in the log, sometime during shader compilation there isn't really an error, it just crashes. Would anyone happen to know a solution?

Thanks!

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

After working fine for nearly a month, TotK has started crashing whenever I start the game through yuzu. I have tried updating and resetting my keys, but to no avail.

I came across a similar issue, but the returned error there was "Device loss occurred", which is not what I'm getting.

As you can see in the log, sometime during shader compilation there isn't really an error, it just crashes. Would anyone happen to know a solution?

Thanks!

siyuze

joined 1 year ago