I wouldn’t word it that strongly, but I totally get what you mean. While I love the core gameplay loop and world much, much more than botw (I was one of the very few heretics who were just lukewarm on botw, instead of seeing it as game of the millennium; while I really love totk and get why people are raving about it), I feel like Nintendo did just one virtual currency too many. Needing to collect and exchange like three or four different zonai stuff to upgrade the battery and buying building materials and fabricating premades. While still needing the shrines and korok seeds, to upgrade health and stamina, collectible currency like the poes and obviously rubies, feel like a very imbalanced in game economy, which in turn makes the grind so bad, it’s unbearable sometimes. Even though each currency in and of itself is fairly easy to grind in my opinion, just not everything at once. At the same time totk gives the illusion of a fairly creative game, where grinding isn’t even warranted. Just let me build stuff!
shinjiikarus
joined 1 year ago
Mlem is Great! But what really surprised me is wefwef, hands down the best PWA I’ve ever seen
We have known UbiSoft to be out of ideas and options. This seems like they are grabbing for straws. Yes, people liked Black Flag more than AC3 and more than Rogue, Unity, and Syndicate. But I don’t think the gameplay (especially the dull cities and the even worse reality levels) holds up really well today. They shouldn’t have crashed Skull and Bones as hard as they did and developed a full fledged Black Flag 2 without the AC ballast and more pirate stuff.
Getting good Apollo vibes, like this a lot!
What makes the switch genius level of engineering is the Switch System Software microkernel architecture. When the switch plays a game, it doesn’t have bloated tasks running in the background to render some ads in some shop app you probably won’t visit while playing, but only plays the game. This approach is totally mandatory to get anything to run on the switch’s ancient hardware, but it is also so beautiful and rare to see today from a technical point of view. Where Xbox and PlayStation are directly derived from a multi-purpose desktop PC, the switch is more closely related with consoles and handhelds of the past.
Therefore a lot of flashy UI elements pulling information from the Internet or animating with some “expensive” (in a performance sense) effects aren’t really feasible, since these would hog up system resources the switch doesn’t have to spare and isn’t even designed to be able to spare. I hope when Nintendo updates the switch they keep this philosophy alive and this would very probably lead to another clean UI.