roflo1

joined 2 years ago
MODERATOR OF
 
[–] [email protected] 2 points 2 days ago

😅 That’s probably beyond my skill level.

22
Warehouse (ttrpg.network)
 
 
[–] [email protected] 9 points 1 week ago

I’d go for ███ ████ or ██-█.

17
Bear cave (ttrpg.network)
 
[–] [email protected] 2 points 1 week ago

Ah. Names. The curse of the GMs. 😅

[–] [email protected] 0 points 2 weeks ago (1 children)

No hard rules at the moment. Though it's hard to judge if a digital image is truly "micro". ;)

14
Downspiral [cave] (ttrpg.network)
submitted 2 weeks ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 

Welcome to Sci-Fi RPGs - [email protected]

A community about Sci-Fi themed tabletop RPGs.

 

Welcome to Sci-Fi RPGs - [email protected]

A community about Sci-Fi themed tabletop RPGs.

[–] [email protected] 2 points 2 weeks ago

Great! I'm taking you up on your offer.

Wecome to [email protected]

[–] [email protected] 2 points 2 weeks ago (2 children)

That thought has crossed my mind. At first I thought it might be too broad, but now I'm thinking otherwise.

Maybe Lemmy isn't as big (yet) as I initially thought.

27
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

I would have liked to post a Sci-Fi micromap for the following, but I haven't drawn any.

~~So I'll just go ahead with the shameless plug: If you're interested on a Traveller RPG community, please drop a comment on this post I created at [email protected].~~

Edit: Alas, I ended up creating [email protected] instead.

30
Relay station [sci-fi] (ttrpg.network)
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

I must admit I'm posting this in order to gauge if there's interest on a Traveller community. ~~If you're interested drop a comment on this post I created at [email protected].~~ Edit: Alas, I ended up creating [email protected] instead.

Back to the map: I created it over a year ago, but hadn't shared it on Lemmy. As with many Traveller maps, a square is meant to be 1.5m (close to the 5ft used in most fantasy genres).

This space station design was commissioned, to the lowest bidder, by a local planetary government much to the horror of the IISS. And it shows that is was done on a budget. Sure, the comms are prefectly suited for a relay station, but it often feels like a death-trap. Just ask any of the employees.

Made up of four general-purpose modules glued together, and then fitted to accomplish it's purpose, any outsider would think everything should work fine. However, many bottom-credit decisions were made and it might be just a matter of time until something goes wrong.

For instance, the original design had a fourth spoke for an additional docking module, but it was scraped from the implementation and now this station only has a single docking port, usually occupied by the emergency escape pod. Mind you, the pod can seat 2 sophonts and the station has 4 or 5 regular employees (though it can house up to eight at a time), so any real emergency would lead to drawing straws.

The escape pod itself is also bare-minimum, with only a 1G M-drive (and no J-drive). The two lucky survivors would arrive at the closest port after 4.5 days (just as much as the pod's life-support will last autonomously).

If that's not enough to label it a death trap, just consider that most of the life support systems are phisically located in the station's center module, but only the docking module could be properly isolated in case of a hull breach.

[–] [email protected] 2 points 2 weeks ago

It’s… weird. There seems to be a lot of people who play it, but you’re right: we don’t hear much about it.

There’s a Discord server (not a fan of Discord myself, I get lost easily) with tons of users (and many publishers) very much active. Even r/Traveller has decent traffic (but r/cepheusengine not so much). There’s a relatively active T5 community at MeWe as well.

Maybe most players are happy to use Discord. Aaaand maybe I should be asking over there if there would be people interested.

7
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 

One game I’ve recently adopted is Traveller, but I haven’t found a lemmy community yet.

I’m trying to decide if it’s worth creating a community but I’m no expert and I don’t think I’d be able to contribute more than a couple of posts.

Sure, I’ll probably have several questions no doubt, but would there be anyone to answer them?

Anyone here would be interested?

Alternatively, is it worth creating a potential “ghost town” community?

Update: Alas, I ended up creating [email protected] instead.

 
 

Death is an illusion some of us may tear asunder in moments of great distress. For this KULTmas we bring you one of such stories—that of a man who has for his entire life repressed the memories of a past event, but now must face the consequences that follow them. For better or worse, he isn’t alone in this. His siblings, each of them burdened by their own dark secrets, come together to unveil the mysteries that haunt their family. Perhaps together they are able to walk past the threshold of mortality. Or it might just be that they succumb to their tormentors.

‘Til Death Do Us Part is a scenario originally written by Gunilla Jonsson and Michael Petersen for the first edition of KULT exclusively in Swedish, but now brought to KULT: Divinity Lost in English with the help of Jens Klot (translator), Nick Rankovic (author; rules revisions, edits, and additional material), and Jacqueline Bryk (editor).

You may download this and past KULTmas releases on https://bit.ly/kultmas — and, as tradition demands, you may always listen to our friends from Red Moon playing the scenario.

Kultists, we hope all is well on your side of the veil and wish you a good end of the year. May these times be joyous and—if you run ‘Til Death Do Us Part—terrifying and enlightening!

We will take a short break in the coming days as well, but our Herald will continue to be present on Discord servers. Feel free to join him and many other stray souls there. And, if you haven’t yet done this and want to know more about the future sourcebooks, we invite you to watch the Illusion Horror Con panel where we discuss the upcoming Kickstarter.

That is all for now. See you in 2025 for another cycle of the machinery of the Illusion.

Happy holidays!

[–] [email protected] 1 points 1 month ago (4 children)

Thanks!

Micromaps are quite forgiving. Maybe I can convince you to give it a shot sometime? :)

[–] [email protected] 2 points 2 months ago

Yeah... I considered a banana for scale, but decided it wasn't a good option. ;)

[–] [email protected] 2 points 3 months ago* (last edited 3 months ago)

Lol. Yes. They’re trees.

Legend has it, that some guy named Tolkien popularized that style. Of course, he was better than me at drawing.

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