I'm Rob. I have a background was in electronic music production, music mastering, location sound for (very amateur) film, field recording and sound design, etc.
I had a very unrelated career and transitioned into tech a number of years ago. In 2021 I started getting into audio coding with ChucK. I found the edges of it pretty quickly and moved over to C++ for my audio ambitions. I made a detour into Rust but didn't stick around.
I am currently working on my own audio engine. The primary goal is to create music and sonic art with it. A secondary goal is to open source the project and start blogging about it. If anything listed below is interesting to you and you would like to read about it in a blog, please let me know!
Details about the engine:
the core is a directed signal graph
allows feedback loops without breaking acyclicity
type level IO matching: intellisense/compiler enforcement for connecting nodes
IO types can be anything, doesn't have to be audio
I'm Rob. I have a background was in electronic music production, music mastering, location sound for (very amateur) film, field recording and sound design, etc.
I had a very unrelated career and transitioned into tech a number of years ago. In 2021 I started getting into audio coding with ChucK. I found the edges of it pretty quickly and moved over to C++ for my audio ambitions. I made a detour into Rust but didn't stick around.
I am currently working on my own audio engine. The primary goal is to create music and sonic art with it. A secondary goal is to open source the project and start blogging about it. If anything listed below is interesting to you and you would like to read about it in a blog, please let me know!
Details about the engine:
So far I have used to the engine to build a few GUI-less tools:
I am re-inventing the wheel with a lot of this, but it's helped me understand how to invent wheels which is pretty cool.