quartz242

joined 4 years ago
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go, (Japanese), also called i-go, Chinese (Pinyin) weiqi or (Wade-Giles romanization) wei-ch’i, Korean baduk or pa-tok, board game for two players. Of East Asian origin, it is popular in China, Korea, and especially Japan, the country with which it is most closely identified. Go, probably the world’s oldest board game, is thought to have originated in China some 4,000 years ago. According to some sources, this date is as early as 2356 bce, but it is more likely to have been in the 2nd millennium bce. The game was probably taken to Japan about 500 ce, and it became popular during the Heian period (794–1185). The modern game began to emerge in Japan with the subsequent rise of the warrior (samurai) class. It was given special status there during the Tokugawa period (1603–1867), when four highly competitive go schools were set up and supported by the government and go playing was thus established as a profession. The game became highly popular in Japan in the first half of the 20th century; it was also played in China and Korea, and its following grew there in the latter decades of the century. Play spread worldwide after World War II.

Traditionally, go is played with 181 black and 180 white go-ishi (flat, round pieces called stones) on a square wooden board (goban) checkered by 19 vertical lines and 19 horizontal lines to form 361 intersections; more recently, it has been played electronically on computers and on the Internet. Each player in turn (black moves first) places a stone on the point of intersection of any two lines, after which that stone cannot be moved. Players try to conquer territory by completely enclosing vacant points with boundaries made of their own stones. Two or more stones are “connected” if they are adjacent to each other on the same horizontal or vertical line, as are the white stones in group e in the figure. A stone or a group of stones belonging to one player can be captured and removed from the board if it can be completely enclosed by his opponent’s stones, as white is by black in groups a, f, and g and prospectively in groups b and e in the figure. A stone or group of stones is “live” (not captured) as long as it is connected to a vacant intersection, as are the black stones in groups c and d and the white stones in b and e. A stone cannot be placed on a point completely surrounded by enemy stones unless it makes a capture by so doing, as white does in group c. Groups of stones are in effect invulnerable if they contain an “eye,” which consists of two or more vacant points arranged such that the opposing player cannot place his stone on one of the points without that stone’s itself being captured. The black stones in group d possess such an eye. The black stones in group c in the figure, however, do not possess an eye, and a white stone placed on the indicated point would result in the complete enclosure and thus the capture of the black stone group. A player’s final score is his number of walled-in points less the number of his stones lost by capture.

Go demands great skill, strategy, and subtlety and is capable of infinite variety, yet the rules and pieces are so simple that children can play. Special handicap rules allow players of unequal skill to play together. Aspiring professionals typically begin apprenticeships at a young age and train for years. A Japanese Go Association, founded in 1924, supervises tournaments and rules and ranks players, both professional and amateur. The European Go Federation was founded in 1950, and other regional and national organizations subsequently appeared. The first annual world go championship was held in 1979, and in 1982 an International Go Federation was established in Tokyo.

Learn to Play Go

Online Go

Tutorial on the Rules of Go

 

:fies

 

Hello Comrades,

Some of you may remember me posting about the TTRPG I have been developing, and some even asked to playtest. I am now at a near finished state with the game and dearly need playtesting input, anyone who wishes to complete a post test questionnaire will receive a free copy of the finished book complete with character art assets!

Please do not actually donate money, this is a passion project and when it is finished I will seek money but until then I just want to share it.

Even if you do not playtest I welcome any feedback be it editing, phrasing, mechanical, worldbuilding, etc.

Any problems downloading it off itch.io let me know and I'll find another way to get you the .pdf.

Thanks again!

Questionnaire

  1. Tell me about your process of learning the system. What things were easy? What was difficult?

  2. What were your most and least favorite parts of chargen?

  3. What elements of the game supported your immersion? What, if anything, held you back?

  4. What did you feel was missing the the game? Does anything require more detail or explanation?

  5. How did you feel about the pace of the game? If you prefer it slower/faster, how do you suggest this could happen?

  6. What was the most frustrating moment or aspect of what you just played?

  7. What was your favorite moment or aspect of what you just played?

  8. Was there anything you wanted to do that you couldn’t?

  9. If you had a magic wand to wave, and you could change, or remove anything from the experience, what would it be?

  10. What were you doing in the experience?

  11. How would you describe this game to your friends and family?

 

I’ve done quite a few natal charts, semi-professionally as I never accept money for any witch-y work, but I’m happy to try and answer any questions.

1
submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

Infusing the protectice intent of energy into white howlite, onyx, labradorite, red tigers eye, obsidian, and moonstone/black tourmaline using a hub & spoke crystal grid via the quartz sphere. There is a protective sigil I wrote under the quartz and I anchored it into the two aloe plants to have a protective servitor.

 

I used traditional planet symbols rather than the elder futhark as I'm not a practionier of Norse paganism.

 

May you have a wonderful day

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