[-] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Plus on top of all the other subscription fees

False. This 200k number assumes you would stay on Unity Personal, which breaks EULA anyway since you’re required to buy Unity Pro once you have more than 200k in revenue and funding.

The real cost for 1M installs, under Unity Pro, would be 62k$, to which you’re adding 2k annually for every seat of Pro you need, that’s it. Again, this assumes you’re making upwards of 2M$ annually. As soon as your game falls back under that, there’s no runtime fees anymore.

Compare with Unreal, where as soon as your game made 1M$ revenue over its lifetime, you’re on the hook for the 5% revshare perpetually. Over time, there’s loads of situations where that will stay more expensive.

[-] [email protected] 12 points 1 year ago

jeez you sound like fun

[-] [email protected] 4 points 1 year ago

Tagline: "Vision. Airy."

[-] [email protected] 2 points 1 year ago

I immediately turned off the minimap when first starting playing HL, to kind of force myself to learn the layout of the school, and it really paid off. I wanted to take my time with that game so it was a great feeling to find all the different ways to get somewhere. They really did justice to it

[-] [email protected] 4 points 1 year ago

how have i been using ios for 6 years and never knew this

[-] [email protected] 4 points 1 year ago* (last edited 1 year ago)

~~You can still take a feat from your regular class at level 4, you don’t need to exclusively pick feats from your archetype once you have its dedication.~~ I was wrong on that, I forgot that you get more free feats as you progress with your free archetype

There’s also nothing stopping you from picking any level 2 feat you’re eligible for at level 4, same goes for dedications. The feat level is really just a minimum level requirement.

[-] [email protected] 2 points 1 year ago

God I hope that’s true. Though if it is, it’s gonna be a massive blow to Stormgate, which I’m also hyped about

[-] [email protected] 3 points 1 year ago

Dame Tartine sur Ontario. <3

[-] [email protected] 2 points 1 year ago

I gave it a whirl two days ago and wasn’t too impressed. I tweaked the settings somewhat but couldn’t get the power draw to come under 21w, which is quite a lot, and still had a pretty muddy result on screen.

Am I doing something wrong? D:OS2 ran impressively well with low power draw, so I was hoping for something similar here

[-] [email protected] 15 points 1 year ago

Every console shooter should come out with well-implemented gyro aiming that is turned on by default. It’s ridiculous how much you gain in precision by using it after only a little bit of practice

[-] [email protected] 3 points 1 year ago

I hope they do. Valisthea is a pretty amazing setting and they could do a lot of things with it

[-] [email protected] 6 points 1 year ago

Keep an eye on Roots of Yggdrasil if you’re into Against the Storm! They’re trying out a different take on the roguelike city builder concept

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panachemidi

joined 1 year ago