nickdrawthing

joined 1 year ago
[–] [email protected] 2 points 1 year ago

Ok, I've reposted it in the other community. Feel free to nuke this one!

 

cross-posted from: https://diyrpg.org/post/1315

It has been a long time since I've run a game for anyone who isn't at least a 10 year veteran of ttrpgs. I want to make sure I'm giving these folks a high quality experience. I think they're looking for a classic high fantasy setting, likely with hijinks (one of them has seen some dimension 20 content).

What tips do you have for me? In terms of giving them the best possible "D&D" game play experience and also in terms of guiding them into the narrative and mechanical experience of playing ttrpgs?

[–] [email protected] 3 points 1 year ago (2 children)

I am 92% sure I've posted this in the wrong community.

[–] [email protected] 1 points 1 year ago

I haven't used this but while reading the comments it came to mind: what about using something like a 4e skill challenge? Say they need a number of successes before a number of failures (maybe successes is determined by the number of sneakers and failures is determined by the number of watchers somehow, or the skill of the best watcher). Then it's up to the players to justify how they assist in scoring successes. Sneaking, disguising, distracting, etc.