Trust to the game system: it will deliver a good time if you do what it says in the book. The few times I've seen Blades be unfun was when people were trying to play it like D&D.
If you've got specific questions, ask away!
Trust to the game system: it will deliver a good time if you do what it says in the book. The few times I've seen Blades be unfun was when people were trying to play it like D&D.
If you've got specific questions, ask away!
A good article. Solid advice, and chimes well with my experience with the game. Yes, there's a lot in the article (and it's all good), but running and playing it isn't hard. Just jump in feet-first, and trust to the game to catch you and give you all a good time.
It's easy enough to say that all wounds drop one level per Downtime phase. It's equivalent to filling the Healing clock once per downtime. Players can always spend additional actions to heal faster.
I agree with your assessment that wounds fun to hand out, but the cost of removing them makes me think twice about doing so.