nachof

joined 1 year ago
[–] [email protected] 1 points 11 months ago

A mí me gusta mucho. Las historias que se arman tienen sentido.

[–] [email protected] 2 points 11 months ago (2 children)

La tercera partida de la campaña de Oath que estamos jugando. Como somos todos viejos es difícil coordinar un momento en que podamos todos, pero bueno.

Como canciller logré mantener el control, gané por defecto. No era Oathkeeper, pero nadie más cumplía su objetivo.

 

So Oath is not a legacy game, because there's no permanent changes to the game (no destruction, no stickers, no writing, nothing). It's not a campaign game either since there's no overarching narrative covering multiple games (well, not one provided by the game, at least). So it's kind of its own thing.

I really like the idea of what Oath is going for: a living game that changes and evolves with each play, but not in a permanent fashion, and not with an end. In that sense it's markedly different from a legacy game (which has both permanent changes and also a set end to those changes). But when trying to find other games like it I find that I don't have a word to describe it. It seems like right after Risk: Legacy came out everybody agreed on the legacy tag for that kind of game, and then when Pandemic Legacy came out it was irreversible. Now everybody knows what a legacy game is. Oath seems to be doing something just as new as the legacy thing was back then, but no term seems to have come out. Like, there's no category of "chronicle games".

[–] [email protected] 2 points 1 year ago

I’m sort of peeved that boardgames has gone from a “hey, I get to sit in meat space not staring at a monitor and doing something fun with friends” into a consumerist dog and pony show.

I feel like part of the problem is that the people participating in and boosting the consumerist aspect are the ones with the shiniest toys to show. Like, sure, 1830 is an awesome game (even if I still can't get a regular group to play it), but you won't get more upvotes for showing off your 100th game of 1830 than your first game of .

An look, I like having new games. I enjoy the feel of new puzzles to try. But in the end, it's as you say, the best part of the games is getting together with friends and doing soemthing fun for a few hours. Having a collection as a backdrop in my video calls is not the point of buying games.

[–] [email protected] 3 points 1 year ago (2 children)

What I don't like about your categories is that you're focusing on the buying and owning games part.

[–] [email protected] 1 points 1 year ago

My process used to be:

  1. Read the rules before everyone arrives
  2. Play the game and have fun
  3. Read the rules again
  4. Email everyone with everything we played wrong

Now that I have kids I don't always have the luxury of reading the rules the same day we play the game, so what I usually do is I read the rules a few days in advance, which means I won't remember as much when the time comes to play, so then I end up complementing that with a rules explanation video.

[–] [email protected] 1 points 1 year ago

Te diría que depende mucho de qué le gusta a las dos personas que van a jugar.

Si les gustan los juegos de cartas, Lost Cities.

Si les gustan los worker placement, Caylus.

Si les gusta jugar violentamente a juegos que parecen pacíficos, Carcassonne.

Twilight Struggle es muy dependiente de la temática — si les interesa el tema guerra fría, es excelente, si no, posiblemente les aburra.

[–] [email protected] 5 points 1 year ago (2 children)

Hay muchos juegos específicamente hechos para dos jugadores. Twilight Struggle, por ejemplo. Muchos wargames sobre todo, pero también hay juegos más sencillos tipo Lost Cities.

Y después hay juegos que aceptan más jugadores pero son mejores de a dos. Está Santorini, que es básicamente un juego para dos que le agregaron un modo para más jugadores. Pero también juegos como Azul, Carcassonne, o Caylus, si bien funcionan muy bien de a varios jugadores, son excelentes de a dos.

[–] [email protected] 1 points 1 year ago

The problem with this is chatgpt is shit at facts. You ask it a question and it might just give you bullshit, and you tell it to provide a citation and it will happily invent one. There's no easy way to verify whatever it says to you, other than going to the source, which kind of defeats the whole purpose of this exercise.

[–] [email protected] 1 points 1 year ago (1 children)

Aside from the online options you've been given (which are good), are you a 100% certain that nobody's playing it in your country?

I assumed the same thing when I first started learning about the game over twenty years ago, and I found out that there was an email list for a group of players in a neighboring country, so I subscribed there and lurked. A few months later somebody else from my country joined and, instead of lurking, she did the smart thing and asked. And sure enough, somebody replied. Turns out there was a group that met weekly in a pub five blocks from my house.

So basically, I wouldn't totally discount the possibility that there's other people closer to you than you think.

[–] [email protected] 2 points 1 year ago

A lot of times. It doesn't really help to find a problem, but rather when the problem was introduced. It's a really great tool.

 

I have four Uwe Rosenberg games. Three of those follow a similar format: game title on top, then a line, then some dude, another line, publisher logo. But Feast For Odin had to go and be all creative and unique.

[–] [email protected] 1 points 1 year ago

I don't think this is too bad, but the question here is why they set it up this way. Are there any restrictions like no SSH? Also, this would make it hard to clone from an off site location (for remote work).

 

I'm thinking something like /r/SubredditDrama in Reddit. There's always some interesting drama in the Fediverse and it would be nice to have some place to compile the info and watch it.

[–] [email protected] 1 points 1 year ago (1 children)

It's my favorite series of his. I read the first couple of Laundryverse books, and while they're fun, I'm not a fan of the lovecraftian horror thing. But Merchant Princes hooked me right from the start. Tons of politicking, and by the end it gets messy, like really messy. It's basically The Godfather meets Game of Thrones meets Sliders. And then the followup series (Empire Games) is a Cold War spy thriller with portals. You can just start with Empire games, it's written to be a separate series, but it does have massive spoilers for the original series.

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