mp3

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[–] [email protected] 8 points 9 months ago* (last edited 9 months ago)

Even when I don't suspect it, I systematically run it on any new PC I build just to ensure I'm running with good RAM out-of-the-box. So far I've had this issue only once with a brand new pair but I'm glad I caught it early on.

[–] [email protected] 2 points 9 months ago

Enough drama, this isn't the place to argue. Locking the thread.

[–] [email protected] 1 points 1 year ago

Too bad, they'll lose even more marketshare in the AI business on top of losing in the search business.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Deleted by user

[–] [email protected] 1 points 1 year ago (2 children)

Maybe I'm in the minority but I do enjoy Pocket to have a backlog of articles I can read mostly distraction-free.

[–] [email protected] 5 points 1 year ago

Canadian here, drinking water right of the tap.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Regarding

Note that you now only have to specify parameters you want instead of all of them.

That doesn't seem to apply to the search page. For example, putting https://lemmy.ml/search?q=test&sort=New will lead to The server returned this error: couldnt_find_object. This may be useful for admins and developers to diagnose and fix the error

Copying the URL of a search (without stripping parameters) and opening it in a new tab so that it doesn't contains any referers also returns the same error.

 

Hello everyone,

Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.34, which is now live.

Bug fixes

  • Players are now able to rebind movement to the cursor keys without that automatically resulting in them moving around while navigating the quick menu.

  • Fixed an issue that prevented the cursor from rendering while re-binding controls in the Game Mode options screen.

  • Fixed an issue that caused a number of options to be missing from the options menu, or some options to appear when they should not.

  • Fixed an issue that caused the Terrain Manipulator menus to scroll the wrong way in VR.

  • Fixed a rare issue that could cause all NPCs to fall out of the Space Station.

  • Fixed a rare crash that could occur in VR.

  • Introduced a rendering optimisation for VR.

  • Fixed an issue that could cause the depth of field effect to be applied far too strongly on some platforms.

  • Fixed an issue that could cause black speckles to flicker across the screen during interactions that made use of the depth of field effect.

  • Fixed a rare issue that could leave player-owned Interceptor ships without any installed technology.

  • Fixed a graphical glitch that could occur in the Atlas’ particle effects when playing on Switch.

  • Fixed an issue that caused eyeballs to be positioned incorrectly within a specific Traveller-style head in the Appearance Modifier.

  • Introduced a memory optimisation related to planetary creatures.

  • Fixed an issue that could cause the starship’s landing gear to be incorrectly raised after save/loading within a landed ship.

  • Fixed an issue that caused first-person cockpit exit animations to fail to play.

  • Fixed an issue that could allow too many creatures to spawn when playing in multiplayer.

  • Fixed a Mac-only issue that caused large bases to be loaded very slowly.

  • Fixed an issue that could prevent the Singularity expedition from converting into a Normal mode save after it was completed.

  • Fixed a crash related to synchronising freighters in multiplayer.

  • Fixed an issue that caused the ship at the start of the Singularity expedition to be missing its Vesper Sail.

  • Fixed an issue that caused incorrect collision on outpost landing pads.

  • Fixed an issue that could cause players to be ejected from the Multi-Tool comparison screen when attempting to pin repair instructions for a Multi-Tool they do not yet own.

  • Fixed a rare issue that could cause players to be erroneously told their inventory was full when claiming the reward for “Wayfarer” milestone.

  • Fixed a rare issue that could cause the galaxy map Mission Path to point to the wrong destination system.

  • Fixed an issue that prevented some freighter engines from being correctly recoloured when choosing a new engine trail.

  • Fixed a crash related to the Multi-Tool.

  • Fixed a graphical issue that could cause the player to briefly appear while teleporting.

  • Fixed an issue that prevented starship distress beacons from animating correctly.

  • Fixed an issue that could cause Multi-Tools belonging to other players to become attached to NPCs.

  • Fixed an issue that could result in players becoming permanently stuck to the chair in the Guild Envoy’s area of the Space Station.

  • Fixed an issue that caused Sentinel Interceptor ships to be worth 10x as much as other ships when salvaging.

  • Fixed an issue that allowed too many Communication Stations to spawn on expedition planets.

  • Fixed a hang related to reloading missions.

  • Fixed a crash related to base part rendering.

  • Fixed a rare issue that could cause the current expedition to end early.

  • Fixed a rare crash related to the mission log.

  • Fixed a PlayStation 4 crash related to reporting bases.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

[–] [email protected] 5 points 1 year ago (1 children)

I'll be damned, it works <3

Now we just need Lemmy to be able to subscribe to kbin communities (aka magazines).

 

Hello everyone,

Thank you to everyone playing the No Man’s Sky Singularity Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 4.33, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug fixes

  • Fixed an issue that could prevent the “They Hear Us” milestone from completing if the player completed the puzzle before using their scanner to locate the autophage.

  • Fixed a rare issue that could prevent the “Rampancy” milestone from completing when the target number of Corrupted Sentinels were destroyed.

  • Fixed an issue with encrypted milestones that could cause them to fail to list the correct prerequisite for unlocking them.

  • Introduced a number of text changes to make the community-focused nature of the “Sentience Echo” milestone more clear.

  • Introduced a new option at Nada’s Prime Terminal to hand in 10 Echo Seeds in a single batch.

  • Fixed an issue that could cause the Mission Path to be hidden in the Galaxy Map if the mission destination coincided with an Atlas Station or a black hole.

  • Fixed an issue that could cause the player collision to be too large, particularly in multiplayer.

  • Fixed a number of graphical glitches with the Wayfarer’s Helm.

  • Fixed an issue that prevented the Discordant Jetpack Trail from rendering correctly.

  • Fixed an issue that could cause some customisation options to be hidden in the UI when playing at very specific resolutions.

  • Fixed a Mac crash related to playing the game on a second monitor.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

[–] [email protected] 1 points 1 year ago (1 children)

The third-party API doesn't let them see how people interact with the app, only what the user is accessing.

It's just to further monetize the user's interactions and sell the data, because the executive team are greedy little pigboi.

[–] [email protected] -1 points 1 year ago* (last edited 1 year ago) (1 children)

Which is what OP is inquiring about, redirecting external links through intent (clicking link in a web browser and having them open in Jerboa).

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (3 children)

IIRC the Android OS requires the app to define which URL handlers it should be able to intercepts at compile time as a security measure so that an app can't decide to intercepts URL it shouldn't after being installed without your knowledge or consent.

The nature of the Fediverse makes it difficult to achieve that without hardcoding and maintaining a list of instances URLs in the app.

1
No Man's Sky on Mac (www.nomanssky.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
1
Patch 4.15 (www.nomanssky.com)
1
Patch 4.14 (www.nomanssky.com)
[–] [email protected] 0 points 2 years ago (1 children)

It's definitely better in third-party reddit apps though.

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