mindblown

joined 8 months ago
[โ€“] [email protected] 2 points 8 months ago

Im finding your physical description v2 image generator really interesting to analyse ๐Ÿ‘

[โ€“] [email protected] 2 points 8 months ago

and besides...I've no time for plugins...I'm elbow deep with KhanAcademy drawing ellipse's ๐Ÿ˜‚ ๐Ÿ˜‚

[โ€“] [email protected] 2 points 8 months ago (1 children)

Woah that is minimal indeed! ;) Its cool though man I understand whats happening now. I presumed all plugins were programmed using jscript so didn't make the connection that the generators were indeed "plugins" themselves. It totally makes sense now. ๐Ÿ‘

[โ€“] [email protected] 2 points 8 months ago

I've jumped on that KhanAcadamy course to help fill in blanks I'm unaware of ๐Ÿ‘

[โ€“] [email protected] 2 points 8 months ago (3 children)

And it all becomes instantly clearer. Thank you ๐Ÿ˜€๐Ÿ‘

[โ€“] [email protected] 2 points 8 months ago* (last edited 8 months ago) (7 children)

Ahhh now I understand. I initially thought all plugins were like the t2i one....so with this example below, where is the 'pose-generator-simple' code?

image = {import:text-to-image-plugin}
pose = {import:pose-generator-simple}
verb = {import:verb}

If i paste it at the end of perchance.org in the address bar I get 'random pose' generator....so is {import:pose-generator-simple} using the generator at https://perchance.org/pose-generator-simple as the plugin? And therefore the html IS the code?

[โ€“] [email protected] 2 points 8 months ago

Absolutely ๐Ÿ‘ I hadn't really thought that far ahead but as you've mentioned it and I've pondered I think I would initially provide a condensed version (The background gen, character gen and combination) publicly. Just until I've had some time to explore the boundaries of the original. But who knows...as and when the time comes I'll be sure to be clearer with my explanation though ๐Ÿ‘

[โ€“] [email protected] 2 points 8 months ago (9 children)

Yeah I agree...what I'm trying to do is wrap my head around the components and then further expanding on those. In doing so new approaches/methods come in to the light. Example...earlier in my head I envisioned the 'stacking' of generators.....that image is now evolving as I'm discovering input output formatting, advanced hierarchical lists, multiple sub listing etc etc.

That's great man, nice work ๐Ÿ‘ We sound very similar in our approaches. The last few hours I've pulled up generators that have applicable functions and taking a good look at how they've been coded. Just breaking it all down and wrapping my head around it.

Is there a way of viewing a plugins source code at all? Just I really want to look over a few and see how they're put together. The interesting thing I'm seeing with coding is the multiple approaches for achieving the same result. Some look crisp and smooth running....some look convoluted and hard work for all involved even the AI! lol

[โ€“] [email protected] 2 points 8 months ago (13 children)

@[email protected] @[email protected] @[email protected] So I wanted to give little update. Not only to keep you guys in the loop but to pull myself back in to check. There are so many rabbit holes I keep delving in to and the reality is, I think (bar a couple of bits) I have the functionality and tools here anyway. I'm going to develop the structure of it here. Or at least a base version to expand on.

My plan..... Although it has been suggested that one generator would be sufficient, my idea is to use multiple gens. and funnel down the outputs. As an example....First phase, scene/background generation. All the variables available to create the initial style/scene. 1 image created and put to the side temporarily (Output = Image A). Continue on to character generation (initial variable being how many characters in the scene. In which more cycles would be added to accommodate character volume. The image created from this run is the base position character (Output = Image B). The overlay/combining images 'How to' is still in the works so we'll just say that's happening now. What I would like is for that to be a relatively straight forward process (Output = Image C). BUT....That's not the end! The next generation is the image manipulation phase. So most of the required data will automatically be funnelled down from the previous. Initial selection to ascertain what outputs are changing (which will then automatically populate the variables that are the firm Un-changeable's. The variants for Output A will be different to Output B (A's being framing, focus, lighting etc, B's being poses, focus) and input selections will be limited to suit (as the core data that's already been funnelled and populated is fundamental to retain continuity so wont be amended in any way ). Output D &/or E generated. To then utilise the Output C generator again, maybe with a further addition of referencing the earlier Output Image C as well. My thinking to further ringfence what the intended style/feel is. (but maybe it would cause a negative effect...not sure). Output = Image F. This cycle can then be further repeated to create additional scenes.

I intend to utilise this system (creating scenes of multiple variations, all generated from the same core data) to be my method for creating 'Acts'. Meaning all of the relevant data is still live, as well as being utilised that way too by funnelling it throughout. Once I've created a base model of this idea it'll give me further insight in to what works, what doesn't, what it needs, what it doesn't etc etc. and if I'm barking up the wrong tree or not!

Would love to hear your feedback/suggestions/concerns/criticisms! In my head it works....but that doesn't mean it actually works! lol!

S

[โ€“] [email protected] 2 points 8 months ago

Thank you ๐Ÿ‘ As I say, Im going to see if I can setup a local and then start learning and developing what Ill specifically need for my project. I don't need to get absorbed in all facets of SD just yet. and generally as things move along more comes in to light and I'll swat up on the hoof. I like to know what Im doing or what things do rather than just blind copy and paste, so I'll use the elements I use to teach me

[โ€“] [email protected] 2 points 8 months ago

Great stuff, thank you! So I think I'm going to wrap my head around the elements Im looking to utilise and give myself priority learning topics (theres a lot of random generator stuff that I wont be using, lists etc). I built a 3D printer many moons ago and so had to dive in to visual studio and python so I have a very limited understanding of coding, certainly not html specific, but I get the premise. What I'm mindful of is not loosing sight of what Im also looking to achieve. I all to easily follow rabbit holes and lose track of the main objective ๐Ÿ˜‚

 

Hi all,

first off I'd just like to say how blown away I am by the potentials of Perchance. I bet to most of you this is baby stuff but for me this is my first step in to this world and its just incredible stuff.

So I have a question...more so to if its possible and then I'll properly wrap my head around the coding of it.

I'm looking to create a short sequence of scenes, like a still animation. Some time the background will stay the same but the character would change pose say. Or maybe the background (say a kitchen scene as example) may change camera angle/view and the character would change position/pose. Im not looking to create frame by frame stuff. Just scene changes but retaining features through out. I totally can see it being possible to do, was just hoping to hear some advice from people that have much more experience than I do.

If any of that doesn't make sense (most probably!) please just ask and I'll try to better explain.

TIA

Sam

p.s. Oh I should probably state that I plan to use t2i to create the scenes, then overlay/combine character and adjust accordingly

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