@[email protected] @[email protected] @[email protected] So I wanted to give little update. Not only to keep you guys in the loop but to pull myself back in to check. There are so many rabbit holes I keep delving in to and the reality is, I think (bar a couple of bits) I have the functionality and tools here anyway. I'm going to develop the structure of it here. Or at least a base version to expand on.
My plan..... Although it has been suggested that one generator would be sufficient, my idea is to use multiple gens. and funnel down the outputs. As an example....First phase, scene/background generation. All the variables available to create the initial style/scene. 1 image created and put to the side temporarily (Output = Image A). Continue on to character generation (initial variable being how many characters in the scene. In which more cycles would be added to accommodate character volume. The image created from this run is the base position character (Output = Image B). The overlay/combining images 'How to' is still in the works so we'll just say that's happening now. What I would like is for that to be a relatively straight forward process (Output = Image C). BUT....That's not the end! The next generation is the image manipulation phase. So most of the required data will automatically be funnelled down from the previous. Initial selection to ascertain what outputs are changing (which will then automatically populate the variables that are the firm Un-changeable's. The variants for Output A will be different to Output B (A's being framing, focus, lighting etc, B's being poses, focus) and input selections will be limited to suit (as the core data that's already been funnelled and populated is fundamental to retain continuity so wont be amended in any way ). Output D &/or E generated. To then utilise the Output C generator again, maybe with a further addition of referencing the earlier Output Image C as well. My thinking to further ringfence what the intended style/feel is. (but maybe it would cause a negative effect...not sure). Output = Image F. This cycle can then be further repeated to create additional scenes.
I intend to utilise this system (creating scenes of multiple variations, all generated from the same core data) to be my method for creating 'Acts'. Meaning all of the relevant data is still live, as well as being utilised that way too by funnelling it throughout. Once I've created a base model of this idea it'll give me further insight in to what works, what doesn't, what it needs, what it doesn't etc etc. and if I'm barking up the wrong tree or not!
Would love to hear your feedback/suggestions/concerns/criticisms! In my head it works....but that doesn't mean it actually works! lol!
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Yeah I agree...what I'm trying to do is wrap my head around the components and then further expanding on those. In doing so new approaches/methods come in to the light. Example...earlier in my head I envisioned the 'stacking' of generators.....that image is now evolving as I'm discovering input output formatting, advanced hierarchical lists, multiple sub listing etc etc.
That's great man, nice work ๐ We sound very similar in our approaches. The last few hours I've pulled up generators that have applicable functions and taking a good look at how they've been coded. Just breaking it all down and wrapping my head around it.
Is there a way of viewing a plugins source code at all? Just I really want to look over a few and see how they're put together. The interesting thing I'm seeing with coding is the multiple approaches for achieving the same result. Some look crisp and smooth running....some look convoluted and hard work for all involved even the AI! lol