mayoaddict

joined 1 year ago
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Title: what are some plugins everyone should use in their configs?

Personally i think that Telescope + nvim-dap are a must know, to quickly navigate around a codebase and get a good debugging experience out of the box

 

I'm trying to use neovim as my full-time editor, and to get more comfortable i'd like to avoid working on my side projects and instead work on smaller coding challenges, since they're often doable in one single source file.

What are some sites you guys would suggest? (e.g adventofcode)

[–] [email protected] 3 points 1 year ago (1 children)

i've been getting into slipknot music lately and that's exactly how i feel

 

Title, per svariate motivazioni (mercato del lavoro migliore/bilancio stipendio-costo della vita migliore, cosa confermata da vari connazionali che ho conosciuto a Parigi), vorrei trasferirmi in Francia per lavoro, la prima barriera da superare è quella linguistica: siete a conoscenza di corsi validi (possibilmente online, dato che per lavoro sto in un paesello sperduto in cima al niente) che mi permettano di raggiungere almeno il livello B1?

[–] [email protected] 24 points 1 year ago (1 children)

you can close vim?

38
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Original artist: https://t.me/KajuCommission

I asked her to redraw my rat and make it badass and well, she did the job perfectly 😌

Edit: also please follow her on telegram if you can, she deserves all the support of this world!

 

Tantan (one of the fews rust game develoeprs i know) shows us how he implemented a data-driven architecture for a tower-defense game he made using rust macros to implement the automate stuff

[–] [email protected] 4 points 1 year ago

UPBGE has always been an interesting project to me, a lot of people I know that work with blender didn't even know it used to have an integrated game engine until not-so-long ago, so it's nice seeing that BGE is still alive in the form of UPBGE

 

I found this one on top of hackernews: Raylib is a simple library for creating videogames: i've only heard good things about it so far, and it seems like the perfect lib for learning game programming: has anyone ever used it?

 

Title: after pouring lots and lots of hours into your project, how do you decide the name for it?

 

cross-posted from: https://programming.dev/post/266503

Yes, who haven't had a glass of red wine, relaxing music and some inline assembly....

[–] [email protected] 1 points 1 year ago

Feel free to come by [email protected] if you need any programmers, i created that community for these kinds of announcements too

[–] [email protected] 4 points 1 year ago

Lush's Honey I washed the kids. The caramel scent makes it very hard to not bite the entire bar

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I'll start by introducing myself: I'm Crax, and i work as a graphics programmer at a game development company located in Italy. I have been using C++ for the past 10 years, and i have been a huge Rust aficionado since 2018. Right now i'm studying the Vulkan API by implementing a smallish 3D renderer (which i hopefully plan to turn into my goto framework for studying graphics programming).

You can see my personal projects on my Github

[–] [email protected] 1 points 1 year ago

For those into the Rust ecosystem, there's the Bevy Engine, which is an in-development 3D engine written entirely in Rust

[–] [email protected] 1 points 1 year ago

My girlfriend has been literally using my PS5 more than me since I got it, gamer girls do exist and we should cherish them, not alienate them

[–] [email protected] 1 points 1 year ago

I started studying vulkan recently, so i started building a toy renderer with (hopefully) a functional render graph and multi-threading command buffer encoding support

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