Oh neat! That looks like a perfect fit for me! I saved your post and will come back to it once the biyearly "just f*ing fo it again" motivation hits me once more :D
maiskanzler
Yes, I do loose the origin IP and I'm a little bugged by it. It also means that ALL traffic incoming on a specific port of that VPS can only go to exactly ONE private wireguard peer. You could avoid both of these issues by having the reverse proxy on the VPS (which is why cloudflare works the way it does), but I prefer my https endpoint to be on my own trusted hardware. That's totally my personal preference though.
I trust my VPS provider to not be interested enough in my data to setup special surveillance tooling for each and every possible software combination their customers might have. Cloudflare on the other hand only has their own software stack to monitor and all customers must adhere to it. It's by design much easier for them to do statistics or snooping.
I am using the smallest tier VPS from IONOS for 1€/month. Good, reliable and trustworthy as it is a subsidiary of 1&1 telecommunications.
Rent a VPS, point DNS to it, have it act as central wireguard peer and connect your server(s). Then bridge incoming traffic to server via socat or firewall rules. Done
Sure it's easy to set up, but the same behaviour is what I get with my handrolled solution. I rent a cheap VPS with a fixed IP solely for forwarding all traffic through wireguard. My DNS entries all point to the VPS and my servers connect to the VPS to be reachable. It is absolutely network agnostic and does not require any port shenanigans on the local network nor does it require a fixed IP for the internet connection of my home server.
Data security wise the HTTPS terminates on my own hardware (homeserver with reverse proxy) and the wireguard connection is additionally encrypted. There are no secrets or certificates on the rented VPS beyond the bare minimum for the wireguard tunnel and my public key for SSH access.
Shuttling the packets on the VPS (inet to wireguard) is done by socat because I haven't had the will or need to get in the weeds with nftables/iptables. I am just happy that it works reliably and am happy to loose some potential bandwidth to the kernelspace/userspace hoops.
Apart from the usual bed cleaning tips it's hard to guess where you are going wrong. Whenever I have problems it comes down to a "greasy" build plate. Simply touching it inbetween prints can make difficult geometries impossible.
I stick to 99,9% Isopropanol and have a tissue box next to my printer. I wipe down my build plate with a fresh tissue + alcohol before every print and have yet to see that method fail. It works great with PLA (60°C bed) but for PETG (80° bed) the alcohol evaporates too quickly. In the latter case I do the wipe down before reaching target temperature.
Nur eine Spur noch, dann wirds besser! Wirklich! Ich kann aufhören wann immer ich möchte!
Coming from Rust I am toying around with Lua at the moment. Lua is a small, simple and I would say a very neat language. But for big projects like an entire game I would personally much prefer a "traditional" compiled language like C/C++, Java/C# or Rust. Scripting langs are great for small scopes, but they quickly become a burden for bigger things in my opinion.
Momentan boomt auch Lack. Der wird traditionell aber eher auf Sylt genossen.
+1 for FolderSync. Very reliable and has many options.
Awesome, thanks for sharing!
Nice, thank you!