[-] [email protected] 1 points 3 weeks ago

For sure. If you get something for free then it is what it is. Some of my scripts probably won't work outside of Linux but I still make an effort to not use external commands if there's no need to. I try to use the internal features of Bash as much as possible, mostly cause it's just faster that way. A consequence of that is that the scripts are at least more likely to work on other systems (that have Bash).

[-] [email protected] 2 points 3 weeks ago

Fair enough. But macOS has more users than Linux, and is partly based on FreeBSD. The shell and the userland tools are from FreeBSD. I prefer Linux of course and haven't used a Mac in years, but I still think it's nice making scripts compatible with all *nix systems.

[-] [email protected] 4 points 3 weeks ago* (last edited 3 weeks ago)

I just checked the macOS / FreeBSD man page for 'stat', and noticed the syntax differs from the version in GNU coreutils (which is what's used in Linux). That's probably the only thing that would need to be changed to make the script work on those other systems. It's on line 530.

[-] [email protected] 3 points 3 weeks ago

If they are CUE/BIN files the script will be able to handle them all without a problem. My advice is to use the '-flac' argument when running the script, so you get lossless copies. But you should double-check the resulting CUE sheet, after processing each album. See if any of the pregaps are longer than a few seconds, cause in rare cases there's hidden bonus tracks in the pregaps. If that's the case, you can extract the pregaps separately with the '-pregaps' argument. Good luck!

[-] [email protected] 1 points 3 weeks ago

Thank you! I'm happy if more people besides just myself have use for it. It's a niche some people might not be aware of. Especially for younger people who aren't familiar with the CD format, and how music is stored in those games. It might help people get more direct access to the OST of their favorite retro games. Instead of having to search around the web for high quality audio, they can just extract it themselves.

[-] [email protected] 10 points 3 weeks ago

Another thing to think about is that CD is a dying format, and the way those old CD-based games are going to be preserved long-term is in the form of disc images stored on HDDs.

[-] [email protected] 14 points 3 weeks ago

Many older games are not sold physically anymore, and getting them on the second hand market can be pretty expensive depending on how rare they are.

[-] [email protected] 6 points 3 weeks ago

If you have the original disc, then yeah. The script is more meant for when you get CUE/BINs online, such as Redump disc images for example.

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submitted 3 weeks ago by [email protected] to c/[email protected]

I thought I'd take the opportunity to share a Bash script I made to automate ripping music off CUE/BIN files. It splits BINs into separate files, so it's 1 file per track, and strips pregap data, encodes audio tracks to FLAC or Ogg Vorbis, and it also generates new CUE sheets.

Link to the script:

https://github.com/linux4ever07/scripts/blob/main/cuebin_extract.sh

The idea came to me some years ago when I noticed that GOG packaged some of their games in a dumb way. It was specifically DOS games (bundled with DOSBox) that had CD audio. They would include the original BIN file, but with a modified CUE sheet that would not let you access the high quality CD audio. On top of that, they included Ogg Vorbis tracks, wasting HDD space for no reason by effectively storing the music twice, but only letting you access the lower quality Vorbis tracks. So, I thought, why not just split the BIN, encode the audio tracks to FLAC, and that way you both get better audio quality and also use less HDD space. DOSBox supports CUE sheets that list FLAC, Ogg Vorbis and even Opus tracks.

I took inspiration from 'bchunk', which is a program that does something similar. However, bchunk converts data tracks to ISO files, which is not what I wanted. I wanted to keep the original tracks completely untouched, so my script will copy data tracks as normal BIN files. bchunk also can't encode audio tracks to FLAC or Ogg Vorbis, but it will produce uncompressed WAV files. And bchunk doesn't produce new CUE sheets for the created files.

I also use the script to extract the OST from random games. I put together a playlist with some of my favorite retro video game music that I extracted using the script:

https://www.youtube.com/watch?v=nHI7ghR6XX4

There's other uses for the script, such as splitting BINs in general. For example, many BeOS / ZETA disc images contain boot floppies as the first track, and once you split the BIN you can access the boot floppy image. And you can create frankenstein disc images by exchanging tracks between different disc images.

The script is made for Linux, but should work on macOS / FreeBSD as well if you have a recent version of Bash installed, as well as ffmpeg, flac and oggenc.

linux4ever07

joined 3 weeks ago