liminis

joined 1 year ago
[–] [email protected] 4 points 2 weeks ago

Feeling competent at something is great for your head! Being able to thus share things with others -- who, you know, actually want you to share them -- just multiplies that.

[–] [email protected] 2 points 2 weeks ago

Maybe more significantly, it's a recent game with rave reviews that's still making Larian money without the use of mtx and/or dlc.

Aside, kinda expecting a lot of garbage D&D games since the endlessly greedy Hasbro has seen how much money it can make them. Doubt they'll do anything other than miss the forest for the trees in their execution of that, though.

[–] [email protected] 3 points 2 weeks ago

It feels like a natural consequence of playing a lot of indie games; there's too many little gems you just don't hear much about on release, or which you end up only learning about because they end up bundled with something else you were being patient about.

Though I'm not even sure how I'd apply this label to traditional roguelikes, given how many are free, and how many more seem to be in a permanent state of development/'early access' (Caves of Qud is hitting 1.0 in a month does break my go-to example there though).

There's definitely an appeal with some of the better AA and 'AAA' games too beyond financial reasons though, given the tendency for bigger studios to launch titles full of bugs these days. (I loved Cyberpunk when I played it a couple of months after release -- was lucky to not experience many bugs at all on PC -- but it's so much easier to widely recommend it since it hit 2.0.

[–] [email protected] 1 points 1 year ago

DLSS implementation wasn’t great, but it did sharpen things up a bit over the muddiness that came with TAA.

[–] [email protected] 2 points 1 year ago

Same deal, and definitely. Before 2.0 I thought Cyberpunk did some really cool stuff with narrative and inter-quest structures, but now the core of the game is a ton of fun all by itself. (The little Edgerunners references in the perk trees are a nice touch, too!)

And god do I love being free of the tedious incentives to check/compare all your attire and weapons for the best stats; standardisation here is a blessing.

[–] [email protected] 3 points 1 year ago

Really glad to see this finally hit 1.0; idiosyncratic titles like this are my favourite thing about Early Access. For all the early, often substantiated negativity about the model, it enables developers to work on a lot of cool stuff.

[–] [email protected] 1 points 1 year ago

I was explaining what they meant, I don't personally care. Their complaint, as I understood it, was an absence of new and original work.

[–] [email protected] 1 points 1 year ago

I've never played PoE, and only watched a friend play it briefly; so nice try, but no, I'm not just stanning for a developer out of some absurd association of one's ego with a product.

You need to actually learn how development works, and I'm not replying further until you either do that or stop being so aggressive.

Throwing all your previous “arguments” out of the window

If you actually read what I said, instead of obsessing over winning an argument no one cares about, you would realise that was the exact thing I said from the start. Unless you can't even tell you've been frothing at two separate people.

[–] [email protected] 1 points 1 year ago

Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.

[–] [email protected] 5 points 1 year ago

Even if you're excessively concerned with morality and what people think of you, the only people realistically going to kick up a fuss about "pirating" games one already owns are Nintendo's lawyers.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (2 children)

You’re just looking for excuses.

No, I'm not, because I'm not a PoE2 dev and don't need an excuse. You're ignoring the realities of gamedev and insisting it should just work because you say so.

They even acknowledged that they could offer it as micro transaction

If they did, that means budgeting for the additions needed because it would be a product in itself.

[–] [email protected] 1 points 1 year ago (2 children)

I just hope it doesn't mean more of SE prioritising growing the playerbase over retaining vets. I'm pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.

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