I love this concept; I had a friend from school viscerally defend SC: BW as superior to SC2 because in his words SC2 removed skill because of not having the unit select cap that BW did. That’s just less, as you put it, busywork, and then the player is more free to consider army compositions and positioning rather than drawing tons of rectangles. Removing more busywork in favor of actual strategy would be amazing.
There’s no micro in Chess, just strategy.
Funny thing is… the nature of git repos is when you work on the code base the first step is cloning it. The more contributors you have the more clones. The process naturally propagates distributed backups, albeit some being liable to be more out of date than others. I’d be interested in learning how successful this actually is for the attackers over time. I expect most maintainers will simply take the lesson learned, update their repo’s security and access controls, and restore the code base from the most recent local clone.