๐ Sampling the normal (Gaussian) distribution is not as easy as it seems!
๐ Our latest blog by @[email protected] introduces two GPU-friendly methods, including implementation, source code, and a perf evaluation.
๐ Have a read on GPUOpen: https://gpuopen.com/learn/sampling-normal-gaussian-distribution-gpus/?utm_source=mastodon&utm_medium=social&utm_campaign=gaussian #gamedev #raytracing
Another big #AMD #Radeon Developer Tool Suite release today! ๐
๐ก Summary blog (yes, the tools have #darkmode now):
https://gpuopen.com/learn/new_version_of_rdts/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
๐งโ๐ฌ Driver Experiments: a new feature in RDP allowing low-level control of the #AMD Adrenalin driver. A powerful feature for #gamedev and #graphics when used with RGD and RGP.
https://gpuopen.com/learn/rdts-driver-experiments/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts
๐ Name dispatches with user markers in RRA: Associate each dispatch with a user-defined string called a user marker.
https://gpuopen.com/learn/amd_radeon_raytracing_analyzer_1-7_adds_user_marker_support_for_ray_dispatches/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts