gpuopen

joined 2 years ago
 

๐Ÿ“‰ Sampling the normal (Gaussian) distribution is not as easy as it seems!

๐Ÿ“ˆ Our latest blog by
@[email protected] introduces two GPU-friendly methods, including implementation, source code, and a perf evaluation.

๐Ÿ“– Have a read on GPUOpen: https://gpuopen.com/learn/sampling-normal-gaussian-distribution-gpus/?utm_source=mastodon&utm_medium=social&utm_campaign=gaussian #gamedev #raytracing

 

Another big #AMD #Radeon Developer Tool Suite release today! ๐ŸŽ‰

๐Ÿ’ก Summary blog (yes, the tools have #darkmode now):

https://gpuopen.com/learn/new_version_of_rdts/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts

๐Ÿง‘โ€๐Ÿ”ฌ Driver Experiments: a new feature in RDP allowing low-level control of the #AMD Adrenalin driver. A powerful feature for #gamedev and #graphics when used with RGD and RGP.

https://gpuopen.com/learn/rdts-driver-experiments/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts

๐ŸŽ† Name dispatches with user markers in RRA: Associate each dispatch with a user-defined string called a user marker.

https://gpuopen.com/learn/amd_radeon_raytracing_analyzer_1-7_adds_user_marker_support_for_ray_dispatches/?utm_source=mastodon&utm_medium=social&utm_campaign=rdts