thanks for linking this. I have to say though, this response is pretty bad imo. The CBC basically just falls back on saying "it's complicated, uhhhh both sides".
We've received hundreds of public complaints through our ombudsman and standards office about our reporting on this conflict since Oct. 7. About 55 per cent of complainants thought CBC was unfair to Israel, and about 45 per cent thought CBC was unfair to Palestinians.
We have been told that we are not going hard enough at the human catastrophe unfolding in Gaza and beyond. Some fear we are minimizing the destruction of a people and the deaths of thousands of innocent Palestinians trapped within borders they can't leave. They worry we are trying too hard to balance with Israeli perspectives our reporting on a fight in which they see no balance.
even here the author uses minimizing and semi-revisonist language 'thousands' instead of the more accurate 'tens of thousands'.
And we hear from people who feel we are not going hard enough at the disturbing rise in antisemitism (and what they deem is antisemitism disguised as criticism of Israel). They believe our coverage moved on far too quickly from the horrors of Oct. 7, that we give airtime to anti-Israel members of the Jewish community who don't represent the majority, and that there is not enough journalism on Israel's effort to defend itself.
this is being presented as the other side of "valid criticism" from that 55/45 split, but there's obvious problems and clear contradictions here. It's already concerning enough that they are equating criticism of Israel with anti-Semitism, but the very next sentence wants to take away what scant airtime anti-israel Jewish voices get. Am I to conclude that those perspectives are anti-Semitic too? Ridiculous.
The fact that the CBC is presenting these two sides of complaints as equally valid is all the confirmation the breach article needs, honestly.
I believe most game dev studios have similar levels of turnover for new developers. I guess it shouldn't be surprising, both industies rely on the passion of their employees to get products out the door, while under-paying and overworking them.
The source the article gets that 90% statistic from, the anime dormitory project, is actually a pretty good charity if you're looking for ways to support animators and their working conditions. Right now they're subsidizing housing for more than 10 animators, and I think there's a fundraiser still running at the moment that's trying to make real change to improve the industry's working standards overall. Here's a recent YouTube video they made on the subject.