elStiko

joined 2 years ago
[–] [email protected] 1 points 7 months ago (1 children)

@h3rm17 only use those bits if they make sense to you and your group, otherwise just guess. So many indie games nowadays have a variation on abstracted relative distances to explain how long it takes you to get somewhere or how hard a target is to hit, like hand/close/near/far

[–] [email protected] 3 points 11 months ago

@Lianodel @pikasaurX4 I own all three and have played one con slot of Torchbearer of which I remember none of the interactions with the mechanics, and pretty much none of the story.

[–] [email protected] 1 points 1 year ago

@phase to die or worse, at least

[–] [email protected] 1 points 1 year ago

@CelesteBloodreign looks like an awesome tool! First roll hated me, though.