doublepepperoni

joined 4 years ago
[–] [email protected] 11 points 7 months ago (10 children)

You can also strip the female characters down to their underwear and ogle them in a model viewer, including the underage looking one, which makes it extra not political

[–] [email protected] 12 points 7 months ago

they never bothered to give the player a reason to care about earth beyond that you're human and your psuedo father figure was "born in London".

How dare you forget the generic child NPC that got vaporised at the end of the first level? HE HAD A TOY NORMANDY boohoo

[–] [email protected] 10 points 7 months ago* (last edited 7 months ago)

Yeah, but they go about it in a exotic but civilised Japanese way (it's even mentioned in the codex that some Turians have begun practicing Zen Buddhism, lol)

The Batarians are just a stand-in for Russians/Soviets/Arabs

[–] [email protected] 13 points 7 months ago* (last edited 7 months ago)

The entirety of Mass Effect 2 feels like the EA marketing department heavy-handedly trying to make the series more appealing to Xbox bros. MORE VIOLENCE, MORE COOL ACTION, MORE SEXY BABES, MORE EDGE! The first game kinda nailed a cosy 90s science fiction TV show feel. I assume EA worried it seemed too nerdy and uncool

Just look at what they did with Garrus. In the first game he's an unsure rookie cop that Shepard can nudge towards becoming either a goody two shoes good cop or a reckless loose cannon. Then you get to the second game and none of it matters because he left his job to become the fucking Punisher on a crime planet. He's also filled with rage because his vigilante team was murdered by criminals

[–] [email protected] 14 points 7 months ago

Not just turn Shepard into a supersoldier, but fucking resurrect them from a hunk of charred meat first

[–] [email protected] 10 points 7 months ago (1 children)

I have some bad news for you. Many games are in fact made in the United States

[–] [email protected] 16 points 7 months ago (2 children)

Uhhh but have you considered the Batarians are the Bad Race? They're all warlike and militaristic and hate Democracy

[–] [email protected] 10 points 7 months ago (3 children)

The idea of a Wuxia inspired RPG is cool, but Bioware.

I wish a Chinese company made one instead of a bunch of Canadian nerds

[–] [email protected] 20 points 7 months ago* (last edited 7 months ago) (1 children)

Isn't the company behind Stellar Blade actually shit? Like the game starring a jiggling Korean supermodel in a catsuit wasn't the only reason chuds were calling it based and epic. I remember seeing mentions of them firing female employees for supporting feminism on social media, which seems to be a regular thing in South Korea, but still

[–] [email protected] 9 points 7 months ago

To be fair, the article isn't saying that Fortnite and Genshin Impact's servers are becoming ghost towns because kids are abandoning them in droves to go play Game Boy Advance games, only that retrogames are popular

[–] [email protected] 24 points 7 months ago

Frustratingly, the article does not go into this aspect at all. It's all just "look at the widdle babies retreating into warm cosy nostalgia from the scary adult world"

[–] [email protected] 29 points 7 months ago* (last edited 7 months ago) (3 children)

no cut-scenes

Metal Gear Solid came out in 1998. Cinematic/narrative-heavy games are nothing new

 

This, along with "I support emulation, but piracy of currently available games is NEVER acceptable" are just some of the baffling finger-wagging takes I've seen about the Yuzu case on places that are not Hexbear. I don't mean people who are simply stating facts about the current landscape of copyright law and how it shakes out for ROMs and emulation, but the ones who actually take personal offense at piracy.

I just don't understand where these earnest copyright respecters are coming from. If someone told you they've pirated all the Marios, from the out-of-print ones to the one with the elephants, or the hottest current streaming show, a normal human being's response to it should be a shrug of the shoulders. It doesn't fucking matter

Then some of these clowns go on to blame pirates for the current rounds of video game industry layoffs internet-delenda-est

 
  • wimpy player character
  • ineffective weapon
  • pathetic swing animations
  • camera makes the whole process look incredibly awkward

I rate this 9/10 lead pipes

The genre never truly recovered from the damage Resident Evil 4 did

 

I've seen so many people ask this question while looking at discussions about the Nintendo lawsuit. People are so used to everything being online, calling home constantly or streamed entirely that they don't even understand how files and programs on their own hard drives work doomer

 

It's just scientific fact that they love being slaves to corporations unlike us, the proudly independent and individualistic Westerners smuglord

Source: I was on a Discord with a Japanese dude

 

Two d-pads, one analog stick, three triggers and two face buttons? What were they smoking in Kyoto in the early 90s stalin-stressed I have only seen a Nintendo 64 in real life like twice back in the 90s so I have no clue what all these buttons do in most games.

Thanks to recent developments I went and downloaded every Nintendo emulator I could. I was surprised to see how fractured Nintendo 64 emulation seems to still be on PC. I was expecting there to be a Duckstation, PCSX2 or Dolphin equivalent but no, there seems to be no clear winner, and two of the bigger ones are closed source and use plugins like it's 2005, and one doesn't even come with a GUI by default

 

I just don't get how they seem to be unplayable or completely impenetrable to so many people. I'd say it's a generational thing but even many people who grew up playing PS1 games act like trying to figure them out in 2024 completely short circuits their brains

Now, would I want to play some hypothetical fast paced 3D action game from the 90s where they used tank controls because they didn't know any better? No, but they work perfectly fine in slower-paced games like Resident Evil-style survival horror or the first five Tomb Raider games (though the camera kind of sucks in those, but it took a long time for 3D games to figure out how to handle that in general)

Maybe I'm just weird for enjoying tank controls. Some survival horror games that came out in the PS2 era like Silent Hill 2 and 3 gave you the option between 2D and 3D (tank controls) movement and I always pick the latter if I get the chance

 

(I mean, at least in the Metropolitan area) Earlier I waited in line at a shop in Helsinki and behind me was a large group of schoolkids, all various people of colour and all speaking American English with each other. It's a fairly common occurrence in Eastern Helsinki and makes you feel like you're in the US or Canada

It's interesting how quick things have developed just since I was a kid

I think it's cool but it seems to cause Finnish boomers enormous existential anxiety of the Great Replacement variety

 

agony-mescaline

 

RIP LARA CROFT, JIN KAZAMA AND CRASH BANDICOOT, killed by CD burners bawllin-sad

Saw this in a video essay recently and it's funny as hell

 

owl-pissed

CDRomance is a ROM site whose main specialty is offering pre-patched romhacks, fan translations, undubs, etc. and it's a great resource for such things for systems up to the PSP. I think they were deliberately trying to stick to retro systems to stay under the radar but predictably that didn't prevent the copyright ghouls from coming for them eventually.

spoilerYou can still get the files for now though through a roundabout method

 

He looks like a plushie michael-laugh

I guess the team behind this thing only had enough money to make new models for Lara Croft

 

It's a fun and interesting watch. He's never played it before but he has played Black Mesa previously so he's up to speed with the story so far and seeing his reactions to everything is fun.

While he's obviously an experienced gamer, he's not much of a PC or FPS guy so he often shoots and moves like a grandpa, which is both amusing and infuriating.

This playthrough does make me realise how old Half-Life 2 is in terms of its design while watching Woolie constantly getting lost in every single room. HL2 came out in the PS2 era, and while it was very innovative it predated a lot of the streamlining that became standard when consoles became the main target platform for FPS games in the following generation. There's no waypoints or objective markers, no glowing outlines around important doors, vents or buttons, no NPCs barking directions in your ear. The game isn't afraid of letting the player get stuck in a room for five minutes.

All the other Valve games afterward made sure the player always knew what they were supposed to do and where to go, most notably in the Left 4 Dead games

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