donio

joined 1 year ago
[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (1 children)

Is 5-6 the typical player count or is it usually 4 or less? A lot of games max out at 4 or play too slow with more. There are plenty of great games for 5-6 or more but its an important consideration.

For 5-6 my picks would be Challengers, 6 nimmt!, various roll & writes (Welcome To, Super Mega Lucky Box etc), 7 Wonders, It's a Wonderful World (might need expansion for 6), Sushi Go Party, Tiny Towns.

Games with fast turns or simultaneous play.

[–] [email protected] 15 points 2 days ago (1 children)

That's just a go-go 80s Reaganaut issuing a challenge.

[–] [email protected] 1 points 4 days ago (1 children)

There is a series of tabletop games called MicroMacro that are sort of the same idea with a similar art style if you are into that. You have to solve various mysteries by tracing sequences of events. Good fun either solo or with friends.

[–] [email protected] 3 points 1 week ago

Ugh, that's a pretty insane default. Thanks for the heads-up.

2
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

As I am watching this video about the use of the Clojure programming language in TV sports production I was surprised to see a bunch of Heroes screens popping up starting at around 3:15. Apparently the initial use case for the tool was Dorm in 2016 (I think, based on the project starting date mentioned and the screenshots). The tool was used for the drafting screens (this was before tournament drafting was added in-game). It was then developed further and used in all kinds esports and TV sports events.

[–] [email protected] 10 points 2 weeks ago

I had similar worries about the AMD driver stability before I switched from NV about 5 years ago. But my experience has been great even back then and things have only improved since.

One data point to consider is that Valve is shipping the Steam Deck with an AMD AMU and stability and compatibility is paramount for that use case.

[–] [email protected] 1 points 2 weeks ago (1 children)

I've been waiting forever for this to get a real price cut but instead it just got 50% more expensive. I guess I will just have to be patient for another decade.

[–] [email protected] 2 points 2 weeks ago* (last edited 2 weeks ago)

Any naming convention is fine as long as it's meaningful to you. But it's a good idea to keep your own repos separate from the random ones you clone from the internet.

[–] [email protected] 89 points 2 weeks ago (9 children)

What I see is an inexperienced developer who instead of systematically debugging the issue keeps trying random stuff hoping that it will somehow work.

[–] [email protected] 17 points 2 weeks ago

Don't forget spite. The guy was always an asshole but when people finally started calling him out he got triggered and became a raging asshole. Now he thinks that he found his people but doesn't realize that they hate him too, they just find him useful for the moment.

[–] [email protected] 1 points 2 weeks ago

If it looks interesting then make sure to check out the Forest of Shadows version too. It can be played either standalone or combined with the original. It adds a poison mechanic and some other relatively minor things. There is also a newer space themed game called One Deck Galaxy but I haven't played that one yet.

[–] [email protected] 5 points 2 weeks ago

Thanks. I tried to make sense of it and experimented a bit with making the same ioctl's mentioned but couldn't get it to work. I either didn't get it right or it's something else.

Maybe I will take another look later but for now my workaround is to just fire up Baba Is You which idles at a low cpu use and then run evfwd with the grab option so that Baba no longer gets the input.

[–] [email protected] 10 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

Yes, that works too with one fairly big caveat: for some reason the Steam Deck's controller is not producing evdev events until a game is actually running on the deck. So evfwd is not receiving events while the Steam UI is active. I haven't been able to figure out yet why this is the case.

If you want to try it you can start a random game on the deck and then fire up evfwd on the controller device and using the -g (grab) flag to avoid passing events to the running game.

Edit: while we are talking about the Steam Deck: when ssh-ing to the deck it can be helpful to turn off wifi power management to avoid lag: iw wlan0 set power_save off

 

evfwd is a new tool for forwarding evdev input events from one Linux host to another, typically through an ssh connection.

The reason I am posting this here is that my initial motivation for creating the tool was gaming related: I wanted to be able to use my laptop's keyboard and gamepad on my Steam Deck.

The tool works by serializing /dev/input/... events on one hosts and then injecting them via /dev/uinput on another. You have to arrange the pipe between the two ends, typically using ssh:

evfwd /dev/input/somedevice | ssh somehost evfwd -s

See the readme for more details.

 

Artist: Zombie Nation
Song: Kernkraft 400
Release date: 20 October 1999
Wikipedia

Original mix
Album version
Better quality version of the radio edit

1
Noita Epilogue 2 Update (store.steampowered.com)
 

Someone else's project I saw in my Mastodon #boardgames feed.

3
Sell me on Lorcana (lemmy.world)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

I am familiar with TCG basics, dabbled in Magic, played many boardgames. I am curious about Lorcana but so far all I know about it is that it's a Disney themed TCG.

What makes the game intriguing to you? What are some unique aspects of it? Anything you don't like about it? How much do I have to be into the theme to enjoy it? How much would I have to spend to enjoy the game 2p with my partner?

 

According to an r/modcoord post this subreddit was another one where the admins wholesale removed the current mod team and now they are looking for replacements.

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