dethjon

joined 1 year ago
[–] [email protected] 1 points 7 months ago (1 children)

I'm your evil twin in regard to raisins. I like them in savory dishes and salads, but can't stand them in desserts and baked goods.

[–] [email protected] 2 points 7 months ago

I DO use Twitch and I don't know what they're talking about.

[–] [email protected] 2 points 11 months ago

Helping with maintenance tasks like cleaning the grinder is a good idea, but I wouldn't count on changing your parents' preferences. If you don't enjoy their preferred roast/ratio, just bring some of your own beans and make a separate pot for yourself when you visit. I had a similar situation with my in-laws and that is our solution. I bring my coffee when I visit them and they bring theirs when they visit us and we're all happy.

[–] [email protected] 4 points 1 year ago

So much emphasis on this happening "every time" you tell someone to wait in camp. How frequently are people changing their party that this makes the game "borderline unplayable?" Am I a weirdo for sticking with the same group 99% of the time? I've changed a party member a grand total of once in the past like 60 hours of the game. Do others switch on a fight-by-fight basis or something?

[–] [email protected] 2 points 1 year ago

Perfect. Thanks. I've found the mausoleum (and had the encounter outside,) but haven't entered yet. Just wanted to make sure I wasn't screwing anything up by working on the Halsin/shadow curse quest line and just exploring the map before visiting Moonrise. I saw people complaining about ruining their playthrough by waiting too long to go to Moonrise and I suddenly got worried that this was a Mass Effect situation and some hidden timer was running on all the prisoners or something.

[–] [email protected] 2 points 1 year ago (3 children)

I'm seeing some conflicting information about Act II out there regarding order of operations. From what I've read, it sounds like I'll get a pop-up warning when I'm about to trigger something that would affect other quests. However, I'm also seeing a lot of people saying that you should just beeline to Moonrise ASAP before doing any side quests. So which is it? Am I free to explore, work on Halsin's stuff, etc. as long as I don't trigger that pop-up? Or is there a timer going as soon as the stuff at Last Light kicks off?

[–] [email protected] 6 points 1 year ago (1 children)

From my understanding, that only happens if you pass the point of no return to enter the mountain pass or if you go to the goblin camp and advance the story there. You can find the Grove and then leave and take as much time as you want to explore before going to the goblin camp and progressing the story.

[–] [email protected] 7 points 1 year ago (4 children)

"Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region."

Does this just mean that the quest log will update to clarify that the next step is later in the game? Or are you just locked out of Karlach's story entirely if you recruit her after Dammon leaves the Grove now? I'm already annoyed that I'm locked out of her romance because I listened to the game and thought resolving the Grove stuff was time-sensitive, so I dove into it right away before meeting Karlach. I was hoping that they would change it so the romance options would trigger even if the first upgrade happens in Act II, but I guess my poor Dwarven cleric is just going to be lonely on this playthrough.

[–] [email protected] 5 points 1 year ago

"Low" in this clip is describing social classes and "company" here just means the people someone associates with. He is worried that "polite society" will shun his family because of what he did and they will be forced to associate with people who would be considered lower class, like criminals, to survive.

[–] [email protected] 2 points 1 year ago

I'm from Kansas City. For most of my life, a successful Royals season has been defined by simply remaining interesting until Chiefs training camp begins in August. I am more of a football fan, so most years, I just totally abandon baseball as soon as football starts.

Honestly, I don't know how folks in areas with consistently good baseball AND football do it. It was rough in 2014-2015 when the Royals were making the postseason for the first time in my adult life while the Chiefs were starting to build something special with Andy Reid. September and October were just exhausting. But, you know, that's one of those "good problems," so I can't really complain.

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (1 children)

Charlie Bellmore - guitar, bass

Nick Bellmore - drums

Erik Rutan - guitar on track 1

https://www.metal-archives.com/albums/Corpsegrinder/Corpsegrinder/1020488

[–] [email protected] 6 points 1 year ago (3 children)

How extreme are the consequences for not bringing companions with you on their specific quests?

I've been rolling with the same party all game and I'm really happy with it. I figured on my next playthrough, I'd just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.

I don't mind missing out on random lore or conversation bits (that's the kind of stuff I'm trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a "bad ending" sort of way (I'd be more ok with a bittersweet "friends going separate ways" type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that's not how I've been playing for the past 40 hours.

Specifically, I am about to enter the part of the Act 1 map relevant to Lae'zel and she hasn't been in my active party since I met Karlach.

So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I'm a chronic "good guy" gamer who wants to help everyone and get the "goodest" ending?

 

Hi, folks. I'm in the market for my first dry herb vape. In the past, my consumption preference has always been combusted flower in a glass bowl, but I'm a heavy enough user that the regular smoking is starting to get to me. I find edibles too unpredictable and I worry that concentrates will just shoot my tolerance to the moon (based on experience with cartridges.) This led me to consider dry herb vaping.

My wife bought an XMAX V3 (POTV edition) a while back, but hasn't been using it regularly, so I borrowed it this week to see how I liked the experience. With some practice, I've been able to really enjoy using it and I'm now I'm sold on vaping and ready to make the switch away from combustion.

After a few days of research, I'm really leaning towards the Tinymight 2 for myself, but with its price, I'm hesitating. So I'm here in the hopes that someone will either push me off the cliff into vaping bliss or pull me back and push me towards a more reasonably priced alternative.

My requirements and things I like about the TM2:

Must be portable, but not necessarily in a pocketable or stealthy way. I don't plan to just carry it around when I'm out and about, but I'd like to be able to quickly grab it to use around the house or take it to a friend's place.

Removable batteries. I want the ability to just swap batteries and use an external charger instead of needing to plug the device in.

Power. While I am able to get good hits from the V3, it involves a long draw, steadily increasing in strength, while covering one set of air holes entirely and feathering a finger over the other set. Even then, it takes several hits to get me where I want to be. I love the idea of just taking a big rip or two and being good. I'm not really after a "session" experience most of the time.

Flexibility in use. This might just go hand-in-hand with being a portable device, but I like how easy it is to change your experience just by changing stems, adding a bong, etc. I'd like to completely switch to vaping and I think having those options will help.

Reliability/repairability. While I'm new to dry herb vaping, I have been vaping nicotine for over a decade, so I'm broadly familiar with similar devices. I really like what I've read about Tinymight 2 in this regard. I even saw the guy say that if the threads on the battery compartment strip (very common in my experience with nicotine vapes,) he'll just send out a new top piece with instructions on how to replace it yourself if you don't want to ship your device in for repair. That is very attractive to me, especially considering the price of the device.

Ease of use. I don't mind an initial learning curve at all, but once I've figured the device out, I don't want to continue fiddling with it. I'm not interested in anything requiring an external heat source for this reason. I appreciate that this is a fun hobby for some, but I just want to dial in the settings I like, push a button, and get high, not build a mad science lab on my desk.

So with all those considerations, is the TM2 the device for me?

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