I'm not gonna coerce her into using Linux, lol. That's a surefire way to make sure she hates it and blames any little hiccups on Linux, even if it's not the OS's fault.
cujo
Just be sure to research your must-have titles on ProtonDB. It'll tell you pretty much everything you need to know if there's any tinkering to be done for your titles... And don't make the same mistake I did! 😂
I upgraded from an AMD Radeon RX580 to an Intel ARC A750... Works perfect, except the specific setup of Linux + Intel ARC can't play Halo Infinite... It worked fine (if subpar performance) on the RX580, but there's some software issues between Vulkan and Intel that means certain DX12 games that make a very particular graphics call will NOT work with an Intel GPU... Otherwise I love it!
I've been gaming on Linux for a loooong time, lol. I follow Proton's progress pretty closely since the beginning as it pertains to the Linux space, I just wasn't sure if it was considered a "solution" in the MacOS world or if it requires some finagling...
Thanks for the insight! I'll have to do a liiiittle more research, but I'm feeling more comfortable about it now.
Very compelling. I'm guessing Steam's Proton work doesn't do much if anything for Mac? I'm familiar with gaming on Linux, so I'm not afraid to get technical to get it all working, I'm just trying to get a feel for viability... It sounds like Sims 4 is the only thing up in the air, lol.
I need to find someone with a Mac willing to let me try it... 😂
UPDATE: I picked up the ARC A750. Been driving it around for awhile. Older DirectX games perform on par or often even better on Linux with ARC than they do on Windows. DX12 games had negligible performance boosts being run on Windows vs. Linux with ARC save some big exceptions...
Certain DX12 titles, one of which I own (Halo Infinite) WILL NOT RUN under Linux WITH the ARC card due to a lack of features in Vulkan. There are still some DX12 calls that have no equivalents in Vulkan, and while some games flag this feature set without using it and MAY be able to be tricked into running without it, any games that actually USE those features will not run under Linux with the ARC card, period. So... Research your newer AAA DX12 titles first.
That's a logo, not a mascot. A logo is a mark that denotes a brand, the apple with the bite taken out for Apple, the footprint for GNOME, the stylized and colorized G for Google...
A mascot is a character that acts as a face and a voice for a brand. The gecko for Geico, Tony the Tiger for Frosted Flakes, Flo for Progressive.
Many brands looking to keep a serious, "sophisticated" brand aesthetic eschew mascots in favor of simple logos. GNOME follows suit with that trend. Nothing wrong with it, in fact I think it works quite well for them. If they were to adopt a mascot now it would be... Strange.
Yeah, that's fair. Linux has been my daily driver for like... 8 years now? And I dabbled with it for some time before that. I've gotten to a point where I'm MUCH more comfortable doing things the Linux way than I am doing things the Windows way. I also have to admit I don't do much modding for my games, and the little bit that I do is often either a.) Supported/managed by the game itself, or b.) Because I still install the majority of my mods by hand rather than through a mod manager.
As someone who dailied Linux for years and years and whose primary use of my PC is to game... I have to disagree with you. The only title in my entire Steam library that doesn't work is Halo: Infinite, and that only because I'm using an Intel ARC card which has a known issue running Infinite on Linux due to an incompatibility between a specific set of DirectX 12 calls and Vulkan. If I had chosen to upgrade to a new AMD card instead, I'd still be running Linux. But I wanted to support Intel, so here we are. When I'm done playing around on Infinite, I'll switch back and never think about Windows again.
Hell, some of my library runs BETTER on Linux than on Windows with the ARC card. The only game that runs better on Windows is Halo: Infinite, and that's only because it literally doesn't run at all on Linux. 😂
I worked up a custom template for a blood mage based on a homebrew I found and lost long ago. The basis was that the caster used spell slots as usual, but could expend hit dice for additional slots, or to use other class features or even boost some of their spells. It requires careful balancing, but is plenty of fun.
As I implemented it, it laid on top of their normal class, but it wouldn't be too hard to work it up as it's own class entirely. As another poster suggested, you could introduce a caveat that any health used to power a work can only be regained through natural means, or is only restored on a long rest, or something to that effect.
I switched to TIDAL. Same price, and they pay the artists better per stream.
My typical recommendation for anyone new to Linux looking to get their feet wet would be Linux Mint. As long as you keep the system updated, it should be a decent choice for gaming.
The following is not to discourage you, but to help keep expectations in check. Gaming on Linux is not perfect. It's not comparable to gaming on Windows. A LOT of games (with the assistance of Steam's Proton) "just work," but things are not to a point where that's ever a guarantee. I would recommend looking up your staple games on to review Linux compatibility, if the games run or need additional run options.
I say all this as someone who runs exclusively Linux, and is a gamer and occasionally streams. It's perfectly doable, but expect to have to get your hands dirty at some point in the venture. And don't be afraid to ask questions!
Doesn't work so well when it's your wife you're telling "no, I won't help you," to. 😂