braindamagebuddy

joined 1 year ago
[–] [email protected] 1 points 14 hours ago* (last edited 14 hours ago)

Kasumi supposed to be 3 years older than Akane in the flashback, and does this Dr Tofu even age lol.

Ranma fan service also went crazy this episode.

[–] [email protected] 2 points 1 day ago

Yeah I would expect them to explain what happened, just caught up to this and it feels like that collapse just came out of nowhere

[–] [email protected] 4 points 1 week ago

I've forgotten almost everything from the original so that ending kind of shook me. That was a heavy slice, and I feel bad for Akane..

[–] [email protected] 3 points 1 week ago

I actually laughed out loud when that guy started malding at the end.

Also, Duke really feels like he's detracting from the story more than he's adding like others pointed out but I hope he does end up getting better.

[–] [email protected] 3 points 1 week ago

Yeah the starters are nice and quick to do whenever I walk by one. Also agree it's not worth trying the harder ones unless you have a group of like 3-4 people,

4
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

Taken shamelessly from Flyfunner on Reddit

TLDR -

  • Max guard shields all active Pokemon for 20/40/60 HP
  • Max spirit heals all active Pokemon 8/12/16% HP
  • Strong attack - Raid boss attack targets 1 player, gives a "boss is preparing an attack" message, and can be dodged
  • Spread attack - Raid boss attack hits all players and can't be dodged

Battle Mechanics, Raids, and Bugs – Information Extravaganza!

After much testing and too much time, we’re back with more information on changes to Raids, Max Battle Mechanics, and some interesting bugs. As always: keep in mind that this is an ongoing research and we do not know things with 100% certainty. We are trying as hard as we can to provide accurate and factual information but be caution against taking anything we say here as hard fact. Especially considering some of what we write about are most likely bugs that we expect Niantic will fix soon.

Parameters of MAX Heal, MAX Guard & sparkling Buttons

Last time we didnt have any data on this, but this time we have a good idea of how the other 1 MAX Moves work:

MAX Guard seems to give all players currently active Pokémon a protective shield, absorbing 20 / 40 / 60 damage per application. This button will sparkle during the MAX Move selection, if any active Pokémon is about to get hit by a Targeted Move.

MAX Heal seems to restore all players currently active Pokémon by 8% / 12% / 16% of their maximum HP value per use. This button will glow, if any currently active pokémon is below 25% of their max HP (has a res HP bar). However Heal seems to be a bit bugged, as we also observed it healing next to nothing on some occasions. We also do not know yet if healing applied to others is based on their max HP or based on yours.

We must correct the record: Dodging and Boss Charge Moves

Unfortunately this is something we didn’t get quite right in our previous reporting. In our last update, we wrote that the boss can have 2 different charge moves (randomly chosen from its non-elite/legacy movepool). What we missed though is that the Boss actually assigns each of the two chosen Charge Moves to a different “charge attack type”. We’re calling these two attacks ‘Spread Move’ and a ‘Targeted Move’. For example: Falinks can choose Megahorn and Superpower as its 2 moves, and assign Megahorn as a Spread Move, and Superpower as a Targeted Move. It doesn't look like the boss can choose the same move for both roles, unless it only has one single charge move available like Beldum.

Now you may be wondering: what is the difference between these two attack types?

Spread moves hit all players present in the raid, dealing “normal” damage to each player’s Pokémon. These moves cannot be dodged (no matter what you do!).

Targeted Moves only target one specific player, while ignoring the others. Targeted Moves deal twice the normal damage and can be dodged. These moves don't come by surprise but are announced in the battle log as “{Boss} is preparing to attack {Pokémon}”. A few moments later a visual indicator appears as 3 yellow lines above the targeted Pokémon. The appearance of these lines telegraph the earliest moment you can dodge the upcoming attack. The longer you wait after these lines appear, the more effective dodging will be. However, about a second after these lines appear, they begin to flash red. Once flashing, it’s too late to dodge as damage won’t be reduced even if you do. We suspect this is a bug, as dodging while the lines are already flashing still displays the “Dodged!” text in the log, even though you take full damage. We hope Niantic revisits this and fixes it soon™.

As alluded to above, dodge timing is important. The later within the dodge window you dodge, the more the damage gets reduced. So far we have observed a reduction of 50%, 60% and 70% respectively, where 50% is at the beginning of the dodge window and 70% at the (currently functional) end of the dodge window. This dodge timing mechanic encourages a “game of chicken” where the longer you wait, the higher the dodge payoff could be. But, if you wait too long, the dodge doesn’t work at all! We aren’t sure if this is fully working-as-intended. We suspect damage is supposed to be reduced even more if you dodge while the lines are flashing, however this is just speculation on our part. This is a case where it is hard to determine if something is an intended game mechanic or simply buggy.

We also feel obliged to mention that dodging more than once within the dodge window appears to completely negate any positive dodging effects. Even if the first dodge was perfectly timed, a later dodge (before the move hits you) seems to cause the move to hit you with full damage. This may be an intentional mechanic, but we aren’t completely sure.

There exists one special case that we have just noticed in our data:

Beldum, which only had 1 Charge move (Iron Head) was forced to choose the same move as its Targeted and Spread Move, which you’d think just means it just used Iron Head for both and that's it. But from analyzing some previous videos it seems that the Targeted Move from Beldum dealt the same damage as the Spread Move. It's possible that this is a bug due to the boss being forced to use the same move twice, but unfortunately we cannot conduct any further research on this for now, but will aim to do so if Beldum ever returns.

Max Battle “Cheering”

If one player’s team faints in a Max Battle, they are still able to stay in the battle and “Cheer” for the remaining players in the battle. Cheering works similarly to a charge move. Each tap you do charges up a cheer meter. When the meter is full, clicking “Cheer” adds a big chunk of “Max Energy” (ME) to the Max Meter.

For 2-player Max Battles it takes 25 taps (each takes 0.5s) to fill the cheer meter (12.5 seconds in total) and then using the charged up Cheer contributes 20 ME to the Max Meter. We have not tested 3 or 4 player Max Battles so we aren’t sure if the cheering mechanics remain consistent with more players.

Also note: there is a bug that prevents charging up the cheer meter if you tap too quickly! If you spam more than about 5 taps per second the meter doesn’t register any progress. Simply tap about twice per second and the meter will charge without issue.

Source link with more details - https://www.reddit.com/r/TheSilphRoad/comments/1fxjzpn/battle_mechanics_raids_and_bugs_information

[–] [email protected] 3 points 3 weeks ago

Based on some stuff I heard, the next 19 chapters are done or almost done, but he's "not on" a weekly schedule anymore, whatever that means.

[–] [email protected] 4 points 1 month ago

Same 😔, I wonder if there's lots of raws already.

[–] [email protected] 2 points 1 month ago

Started reading these villainous manga like a crack addict last week and just got to this one yesterday. It's actually pretty good, although there still seems to be a lot of plot to cover like 90% of the other ones too lol.

[–] [email protected] 2 points 1 month ago

I definitely see where the premeditated part makes us really question how much it could be classified as self-defense, but it's also hard to imagine how these women would choose to act when they think that death is all but certain in the near future and any option that doesn't result in the abusers death leaves a huge opening for retaliation.

Maybe better domestic violence laws could help more, but based on how the article describes our current situation that might require a lot more time and change to achieve.

There's also this YouTube channel from Reb Masel (Delivery might not be for everyone, but contents are coherently argued IMO) who goes over a really similar case in the 'stand your ground' episode. It really is just a shitty situation to be in though.

 

I saw there's a new original song that mumei and fauna did at the concert. How long do those typically take to drop on YouTube, or is there no set pattern?

I'm not really familiar with how these concerts work.

1
submitted 2 months ago* (last edited 2 months ago) by [email protected] to c/[email protected]
 

Good chance to get some meteor mash Metagross before they eventually release his Mega.

Unboosted 100IV - 837

Weather boosted 100IV - 906

[–] [email protected] 2 points 3 months ago (2 children)

What about the children who can only afford a bedroom. Tough luck I guess.

[–] [email protected] 3 points 3 months ago

Yeah, these newfangled password requirements ruined my life. I refuse to sign up for any website that doesn't let me use hunter2.

[–] [email protected] 2 points 3 months ago

This is also how I feel every time I scroll by it. Positive thinking lol, although I'll probably get the paid version soon.

9
[Disc] Ruri Dragon - Chapter 12 (mangaplus.shueisha.co.jp)
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
3
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/[email protected]
 

Anyone have experience with trade-in for Samsung? I have a tab s7 and it looks pretty much perfect except around the port because I don't look where I plug 🥲.

Any ideas if this would disqualify the trade in, if there's any way to polish it back up, or how people usually prevent this in the first place?

 

Since no one else added anything about this, prelims happening yesterday+today. Not keeping track of all the rules but it seems like they're creating subgroups of 8 for preliminary racing?

Any thoughts on who will do well, or who you're looking out for?

Note: I think Raden is subbing in for Chloe IIRC. But lemme know if there's anything else we should know.

 

This is gonna be a pretty good one, especially if you have an community day move garchomps.

Side question: Anyone have ideas when CD move garchomp will be back or if Terrakion will have sacred sword?

9
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

PSA since I don't think this is listed in game anywhere and I just found out myself, but for the rest of go fest, we will be able to evolve certain Pokemon with their community day moves.

Especially:

  • Metagross: Meteor Mash
  • Salamance: Outrage

These are best in class moves on pretty meta Pokemon, although there are others linked in the article as well. Another tip is to try evolving something else on the list first if you want to make sure the exclusive moves are working.

 

Ollie Tweet: https://twitter.com/kureijiollie/status/1688490295309328384?t=1OKR6-Elsb9t5GQudJJhEQ&s=19

Starting in 2 hours from now, Aug 13. 13:00 JST.

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