I sympathize with the modern games critic. There are many of them out there doing great, thoughtful work. They've got things to say. And the broad response from gamers, at best, is "we don't care." Or at worst, "shut the fuck up." Of course there are people who like their work, but my feeling is that is a tiny niche.
https://twitter.com/yacobg42/status/1684236237316534278
Games can be thematically meaningless, politically abhorrent, fundamentally not cohere as a story, and yet fans who have conflated their own sense of self-worth with the product they like will break their own spine to defend it.
Anyway, my question is, are they at fault? Not with the things they say, but their tack. Their approach to talking about games as a whole.
I view games largely as a functional art. I recognize I may be on an extreme end of this spectrum, but for me, the systems are the juice, the aesthetics are the rind. My assumption is that the same is true for developers. The conversations they are having with each other are not ones of theme, but of genre. Not of political systems, but mechanical ones.
Of course, there is value in pointing out developers' deficiencies in this regard. They make all kinds of assumptions about life and politics as they fill their world with bad guys and goals. Why does Mario collect the coins? But the answer to most of these observations, for the game, is "it doesn't matter".
But of course, it matters to the critic! But therein lies the dilemma: the game is a jumping off point for conversation, rather than the target. Because gamers don't care, and developers don't care. If the themes and politics of games are reflections of the culture they're created in, then the ultimate target of "thoughtful critique" is at culture itself. Which is why it doesn't land with the target audience. They are enthusiasts; they don't want to read about why they shouldn't enjoy something, gamers just want to have fun.
What do you think? Do you think there are flaws in the approaches of some games critics? Do you think the conversations we have about games are flawed? Do you approach the narrative of games with a critical eye? Do you think you should? I could keep asking more questions, but I think you get it. This isn't super well thought out, so I welcome "you're wrong, dummy!"
I've held off rewatching Rogue One until Andor season two finishes, so the former isn't fresh in my mind, but there is plenty of character development in Andor. He's the "guy who gets shit done" but at the beginning of the show, he's reckless and only in it for himself. In that season he sees first hand how the evils of the Empire affect his life, recognizes how his selfishness negatively impacts those around him, sees what it means to be part of something bigger than yourself, and is able to (sort of) move on from a life that revolves around his missing sister. The Rebellion gives him something to focus on and be apart of.
The ending of episode 6, exactly halfway through the season, is also a perfect midpoint for this arc. He's approached by somebody that's in it for themselves, and the reckless, reactive part of Andor reflexively shoots him. He's refuting the selfish part of himself that would have done the very same thing, but the reckless "shoot first think later" part of him is still alive and well.