26
submitted 1 month ago by [email protected] to c/[email protected]

Copypasted directly from source:

https://store.steampowered.com/news/?emclan=103582791473678397&emgid=4339866697736692015

Fellow Helldivers,

I want to directly address the feedback you've raised about the Escalation of Freedom update. We’ve spent the last week listening to feedback, reflecting about the path ahead for Helldivers 2 and how we want to continue developing the game. In short, we didn’t hit our target with the latest update. Some things we just didn’t get right - and other more fundamental inconsistencies in our approach to game balance and game direction.

All of that is on us and we are going to own that. As many of you have pointed out, and we agree, what matters most now is action. Not talk.

To that end, here's what we intend to do in the upcoming updates.

Our aim within the next 60 days: Continue to re-examine our approach to balance. Our intention is that balance should be fun, not “balanced” for the sake of balance. Update how the fire damage mechanic works to tweak how the flamethrower serves as a close range support weapon. (A quick straight revert won’t work, as it would break other things) Rework gameplay to prevent excessive ragdolling Re-think our design approach to primary weapons and create a plan for making combat more engaging Re-prioritize bug fixes so that the more immediate gameplay-impacting bugs are prioritized. Improve game performance (frame rate is a focus) Rework Chargers

Additionally, from a bigger picture perspective we will be: Exploring creation of an opt-in beta-test environment to improve our testing processes and we consider this a high-priority. Post regular player surveys to gather more insights and feedback from the community. Improve our process for patch/release notes - providing more context and reasoning behind changes. More blog posts and streams where we expand on these topics for those interested. We also want to thank you for your patience. We're grateful that so many of you provided constructive feedback and suggestions on the latest update.

Mikael E Game Director & Arrowhead Game Studios

4
submitted 1 month ago by [email protected] to c/[email protected]

“Jeff Marek is no longer with Sportsnet,” a Sportsnet spokesperson told Daily Hive this morning.

[-] [email protected] 26 points 3 months ago

Seems less like "protesting" and more like "fucking over other people in the game" to me, which sounds about right for the League of Legends player base.

[-] [email protected] 18 points 3 months ago

I bet it will come with a free copy of Denuvo. Will be an incredible deal: 2 softwares for the price of 1 software. Can't beat that.

[-] [email protected] 26 points 4 months ago* (last edited 4 months ago)

Before people get carried away with the weird narrative that Pilestedt was forced out in some sort of corporate coup, read the article. He stepped down by his own decision into his new role as Chief Creative Officer. He handpicked the new CEO. Also some relevant quotes from him:

“I’ve been thinking about the journey ahead for Arrowhead, the future games we’re going to be making, and running the organisation beyond the 120 or so developers we have currently,” he tells us. “I realised that running an organisation of over 100 people to however large it is going to get… it means I will [have to choose] between deepening my love for game creation, or the business track."

“Over the last year going to launch of Helldivers 2, I’ve been pulled more towards the business side of things, and not able to focus as much on the creative side. That made me realise I needed to make some decisions, both for the success of the business but also myself."

So he's focusing on the game rather than the business aspect.

Honestly I am OK with this. He's repeatedly demonstrated that he seems to be the only dude at AH who isn't a hostile asshole to players and more importantly he recently admitted that balance for the game has not been good. AH has spent the last few months squeezing out a lot of the players' goodwill from the game, but this gives me hope that maybe they can course correct from here on out.

[-] [email protected] 19 points 4 months ago* (last edited 4 months ago)

Caveat about Ender's Game and Orson Scott Card: dude is a fucko whackjob irl, just pirate it lol

1
submitted 4 months ago by [email protected] to c/[email protected]

Twinbeard says:

Helldivers!

As many of you have noticed, something has been off with patrols and spawn rate for some time now. This primarily leads to more enemies rearing their ugly heads than they're supposed to, indirectly to players feeling overrun, kiting, and subsequently less fun gameplay. This has been the case for all players, but predominantly for smaller teams and solo playing. We've been aware, but frankly, the past couple of weeks have been so hectic that we haven't been able to give this the TLC that it required. We now have, and we've concluded that it's not working as intended and we're changing it. There might be some minor tweaks, but overall we're reverting back to how patrols and spawn rate worked before the patch that changed them a few weeks ago. We believe that this is more or less how you currently want them to be.

We also know you want us to do things and changes properly instead of rushing them, and we do as well. Therefore, implementing this will take some time. We want to give it proper testing and review it ... ah heck, simply see that it works this time. Even if this means we're faced with more bugs and bots than even the bravest of citizens would deem realistic for a while longer, we hope you're happy with us fixing the problem.

Onwards and upwards!

1
submitted 4 months ago by [email protected] to c/[email protected]

Replying to a player on Twitter who said recent patches have made the game "unplayable," Arrowhead CEO Johan Pilestedt conceded that he's not satisfied with his studio's current balancing approach.

"Hey, yeah I think we've gone too far in some areas. Will talk to the team about the approach to balance," he wrote. "It feels like every time someone finds something fun, the fun is removed."

1
I'm doing my part (i.imgur.com)
submitted 4 months ago by [email protected] to c/[email protected]

As found on the Steam community page

[-] [email protected] 12 points 5 months ago

I hear this guy is pretty good at getting fucked

[-] [email protected] 10 points 5 months ago

Christian nationalism is a slept mindvirus

[-] [email protected] 17 points 6 months ago

Is there a name for the phenomenon when a company or group has access to all of the metrics for a product or good then makes foolish decisions using that information?

Right now Arrowhead can deflect all criticism of their actions by saying "we made this decision based on the numbers" while ignoring the fact that metrics aren't magic numbers blindly meant to be followed, you are supposed to use them to discover underlying reasons for why those numbers exist in the first place.

This patch is a big L for me and a bad omen for what is to come of this game if the devs are making their decisions like this.

[-] [email protected] 19 points 6 months ago* (last edited 6 months ago)

NTA, shoulda practiced your swordsmanship

[-] [email protected] 27 points 7 months ago

One of the original Reddit memes was quite prescient:

https://i.imgur.com/Fza1Cut.jpg

[-] [email protected] 20 points 9 months ago

I am pirating EVERYTHING now.

[-] [email protected] 18 points 10 months ago

For a few years in the beginning of the 2010s, it felt like a game that every single gamer person I knew online and offline played. I met a lot of people and became friends with people on the other side of the country as well as coworkers. Somewhere in the middle of that decade, maybe earlier, Riot really lost the magic and it just felt less like a fun game and more of an aggravating e-sport.

I always liked Phreak's broadcasting personality, though it has been years since I followed LoL. I hope he's doing well.

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asymmetric

joined 10 months ago