YuzuDrink

joined 1 year ago
[–] [email protected] 2 points 8 months ago (1 children)

I’m with you for 3DS. Vita was kind of a dead gen for me at the time—what are some of your favorites?

[–] [email protected] 3 points 8 months ago

I’ve been replaying Dragon Quest 8 (PS2) on my Steam Deck, and it just fills me with joy. Except for the absolutely bonkers choices they hardcoded for buttons and camera movement. Ah, good times.

[–] [email protected] 3 points 8 months ago

I’ve been suspicious that newer production lines for joysticks have been cutting costs in cheaper materials for a while now. I usually replace the joysticks when they drift, but I’m also quite comfortable to taking things apart and fixing them.

I remember my old PS2 controllers never drifted and that was back when I played hard on them every day after school. These days I hardly have time to play during the week, and they regularly go bad within a year or two.

[–] [email protected] 4 points 9 months ago

What a horrible parry input!

[–] [email protected] 4 points 9 months ago

I only care if the new guy gives me back the content I paid for when the game first came out.

[–] [email protected] 1 points 9 months ago

It was even better before they ditched streaming through GeForce Experience or whatever. Moonlight + Sunshine work, but I’ve never felt like there was a good Sunshine configuration tool, and adding games manually has always been too much of a pain for me to bother with.

[–] [email protected] 3 points 9 months ago

Would’ve loved if Horizon Zero Dawn on PC came with a manual I could read while it compiled shaders…

[–] [email protected] 3 points 10 months ago (1 children)

Can’t wait for myself to buy this in a new package with other half-assed Mario ports for $60.

I have no self-control. 😥

[–] [email protected] 4 points 10 months ago

Shocked, but thrilled. But also VERY shocked. But in a good way.

[–] [email protected] 1 points 11 months ago

I don’t think a game engine needs feature parity with Unreal, it just needs to be easier to get in and make something. The learning curve with Unreal is very steep and Unity’s has historically been… well, less steep (arguably?).

Unity has other problems to solve for though. Like undoing the damage from their ex-CEO.

[–] [email protected] 3 points 1 year ago

Blizzard should’ve made a better game, then it wouldn’t matter which platform they release it on. Seriously, I’d rather play Immortal than 4.

[–] [email protected] 11 points 1 year ago

I built one of these a couple weekends back and have been blissfully extracting ROMs from my cartridge collection since then. I love it so much, and it's a really solid design!

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