Since then, myriad decentralized platforms have sprouted, including [...] Threads
How many Threads instances are there?
I don't think they know what "decentralized" means
Since then, myriad decentralized platforms have sprouted, including [...] Threads
How many Threads instances are there?
I don't think they know what "decentralized" means
What does "half Jewish half Irish" even mean?
One parent is Irish and the other is Jewish.
A legend
Since when does David Schwimmer work for Fox News?
Linusk
"is". They literally just needed to add the word "is" to make it clear.
10-year-old swept into storm drain is to become an organ donor, dad says
While only 8 inches off the ground, a cat's butthole is still somehow always at eye level.
It doesn't help when they just ignore it and pile the junk mail on top of the sign that says "No junk mail"
Maybe not a good idea.
There's a number of different methods to check that may help.
The first being that StatCan has an Open Database of Buildings with a compatible license for OSM. There's a chance the area you're mapping might already have a lot of the buildings mapped, they just need to be imported. That itself is a bit of a process so not necessirily the best if you're just starting or haven't used JOSM. If you want to send me a DM of the general area, I can check it out and see if there's data already there.
Using the JOSM editor with the BuildingsTools plugin, with that you can select the road and then really quickly draw rectangles that are square to the road. You can add a couple different rectangles overlapping to match the shape of the building or go back over the first square with the x
shortcut and double clicking, then dragging to extend rectangles out from the first shape.
The Rapid Editor was already mentioned, I have no personal experience with it so I can't say too much about it.
The other, more unfortunate, step can be to lower your standards of detail. Instead of mapping every edge of the rooftop, you can simply make a rough shape and then hit the shortcut to square the angles and then move on. Details can be added later and by others. If you're trying to add 10,000 buildings then even just 5 seconds on each building will take almost 14 hours, 10 seconds per building doubles that to 28 hours.
Well that's egg on my face.