I wanted to leave him some dignity.
True, but I made the choice to only list successful incidents of CPR.
"Do it" is certainly something Janeway says a lot, but it isn't specifically her command to engage the warp drive, nor do I believe it was something that the writers room intended to be a phrase she put any thought into, but rather something they felt suited her character.
For that matter, I don't think Picard was intended to be a character that put any forethought into his *"Engage," and, "Make it so," catchphrases.
The idea that every character needs to have a "thing" irks me probably more than it should. Saru trying to come up with a phrase suited the character to an extent because he was anxious and trying to project a certain authority, and also he wasn't work on it on the bridge. I'll even forgive Captain Freeman her "Warp me!" because it's part of her character that she's trying to stand out and get more recognition. But here, when the characters are ostensibly on a rescue mission they felt was important enough to steal the Enterprise, they still take a pause to banter about the need for a "thing." Nah, this is easily the worst trope of modern Trek.
Older women love brooches, and Pelia is potentially the oldest woman.
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La’an bluffs a Broken Circle weapons buyer with an ”antimatter detonation switch,” something she tells Uhura she made up on the spot. In “Surrender” Jack Crusher pulled a similar trick on Vadic, implying a personal forcefield was actually an unknown weapon.
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In the dilithium mines, Doctor M’Benga and Chapel see what appears to be a mostly constructed Starfleet ship.
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When the ship enters space, Mitchell says she thinks it’s a Crossfield-class, like the USS Discovery. The ship does have a Crossfield-class saucer, but the secondary hull is very different.
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Motion graphics art director for the series, Tim Peel, has confirmed on twitter that it is not actually a Crossfield-class.
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The Crossfake’s transponder has its registry as NCC-1729.
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Doctor M’Benga and nurse Chapel inject themselves with a serum that that makes them slower and weaker so that when they attack their Klingon captors they don’t completely overwhelm them. Not doing so would be considered a war crime, as Klingons are extremely bad a fighting as seen in many, many episodes including, but not limited to:
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“The Trouble with Tribbles” - Klingons provoke Scotty, Chekov and other Enterprise crew to a fight, only to lose
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“Star Trek: The Search for Spock” - A Klingon lord gets the jump on a Starfleet captain, and ends up dumped into a pool of magma like he’s trying to steal the One Ring
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“House of Quark” - The head of a Klingon House attacks a small Ferengi and ends up stabbing himself to death
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“Marauders” - A group of malnourished colonists fend of a group of armed Klingon warriors after only a day’s worth of Vulcan martial arts training
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“The Vulcan Hello” - A Klingon Torchbearer attacked an unarmed Starfleet officer with a bat’leth and stabbed himself to death
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Apparently in the Klingon Empire they do call them Klingon disruptors.
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The D7-class battlecruiser we see appears to be a reuse of the CGI model introduced in “Through the Valley of Shadows”, perhaps with some updated textures.
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Doctor M’Benga was able to use the Crossfake’s transponder communicate with the Enterprise in Morse 2. Morse code has been previously used in:
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The SS Botany Bay’s call signal in “Space Seed” was broadcast in morse
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Scotty tapped out ”stand back” before destroying the wall of the brig in “Star Trek: The Final Frontier”
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The SS Mariposa’s distress beacon was an SOS in “Up the Long Ladder”
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In “The 37’s” the *USS Voyager” discovered an SOS coming from a planet in the Delta quadrant
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Harry is able to alert Tom Paris of sabotage aboard the Delta Flyer using morse in “Drive”
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In “Mindwalk” Dal was able to send an SOS to the rest of the Protogies, but they assumed those were the only letters he would have memorized so they couldn’t use it to communicate back to him.
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”They thought it worth their lives to prevent another war. Logical.” This follows Spock’s reasoning from “Star Trek: The Wrath of Khan” where he first says, ”Logic dictates that the needs of the many outweigh the needs of the few.”
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The maneuvering pack Doctor M’Benga finds looks to be of the type introduced in “Brother”.
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We see the D7’s nacelles reconfigure to ready weapons; “Elaan of Troyius” established that the nacelles also house disruptor cannons.
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Spock is able to revive Chapel using CPR. We’ve previously seen Kirk use the technique to save the life of a child in “The Paradise Syndrome”, and Tendi do so with Boimler in “First First Contact”. It’s not entirely clear if Chakotay actually performed CPR on Janeway in “Coda” or if that was only part of a hallucination inflicted upon her by an alien entity.
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Captain D’Chok’s armour has a similar design to the Klingon armour introduced in “Star Trek: The Motion Picture” and used all through TNG, DS9, VOY, ENT, and the TOS and TNG movies, but is gold, like the tunics Klingon soldiers wore during TOS.
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D’Chok’s baldric bears a House symbol first seen in the DIS episode “Point of LIght” one by one of the members of the High Council.
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Both House D’Ghor and House Kol wore gold armour in season one of DIS.
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Spock states he ”[has] been known to” drink bloodwine. In “The Conscience of the King” Spock tells Bones that his father’s people were *”spared the dubious benefits of alcohol,” which might imply that they are not actually capable of becoming drunk from it. And in “Cease Fire” Soval declares that Vulcans do not drink, but he himself immediately makes an exception. Also, T’Pol, Sakonna, Tuvok, and Spock are all seen drinking at one point or another. And both Vulcan port and Vulcan brandy were introduced in “The Maquis, Part I” and “Repression” respectively.
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Despite his claim, this is the first instance of Spock drinking bloodwine on screen.
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Spock is hungover during his call with April, so perhaps even if Vulcans are spared the benefits of alcohol, they still experience the drawbacks, which could explain why they don’t drink. Except when they do.
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When the map in April’s office resolves, a few locations can be made out
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Deep Space 2
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Galdonterre - The planet where Kang, Kor, and Koloth were able to track the Albino to in “Blood Oath”
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Cestus - Cestus III is introduced in “Arena” as the planet where the Enterprise beams down to have dinner at an observation outpost only to find it’s been razed by the Gorn
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What is a probable Gorn attack ship - in the Gorn Hegemony they just call them ships.
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They design changed in every TOS era film in which they appeared, TNG where Klingon women finally got the same level of ridges as the men, "Into Darkness", Disco twice, and now the most recent episode of SNW. Some of the changes are more subtle than others, but that doesn't mean they weren't changes. If the bonehawk Klingons from TMP showed up in TNG, you wouldn't automatically assume they were Klingons.
As for the augment virus in ENT, it is actually an extremely poor explanation which doesn't account for things like the Excalbian recreation of Kahless appearing in "The Savage Curtain", or the fact that Kor, Kang, and Koloth are all in both TOS and DS9 looking appropriate for their era. Fortunately ENT never flat out says the augment virus is the reason for the different appearances, so it can be safely ignored so far as this conversation goes.
First off, I think we should dispense with the notion that the biofilters are exclusively jizz. If Janeway's in the middle of one of her period dramas after her third cup of coffee that morning, and she needs to drop a massive deuce, does she pause the program, or hike up her skirts over a chamber pot in the corner like a proper Regency era governess?
And you want them to use the transporters to beam waste material around the ship? The system that created Tuvix?
In "Day of the Dove" Spock claims that intra-ship beaming is dangerous, "Pinpoint accuracy is required. If the transportee should materialise inside a solid object, a deck or wall," and in "Twisted" B'Elanna has to specifically configure a transporter for site-to-site beaming.
(please ignore season one of Disco, where characters just tell the computer to beam them somewhere on the ship, and it does so instantly without issue)
Not to mention that page 108 of the "Technical Manual" cites that site-to-site beaming requires double the amount of power expenditure, because it is essentially two transporter functions combined into one.
When you get right down to it, having the lower decks change out the biofilters just makes good sense. And what else are they doing while bridge crew actually handle all the important jobs? I'm pretty sure ensign Jones will survive if he misses this week's life drawing class or poetry recital.
I am of two minds.
On the one hand, some monetary recompense would make the prospect of rewatching that episode someone less objectionable.
However, the idea that anyone would be willing to part with their money for one of these lists makes me never want to do one again.