TheLongPrice

joined 1 year ago
[–] [email protected] 0 points 3 weeks ago (1 children)

That would definitely be an improvement, using classes is probably more robust. In my case, the project wasn't too huge and it was solo, so I never hit issues with string references.

[–] [email protected] 2 points 1 month ago

Thank you! I just started on a new project and it felt nice to remind myself what worked well in the previous one.

 

Here's a tutorial I wrote on using components to help keep your code organized.

[–] [email protected] 5 points 1 month ago (2 children)

Grow home, it surprisingly gives me Death Stranding vibes

[–] [email protected] 2 points 1 month ago (1 children)

How does it compare to nobara?

[–] [email protected] 2 points 3 months ago

Love these blog posts from them

[–] [email protected] 1 points 3 months ago

Thanks! I'm pretty happy with how that turned out, there's cartoony art+cartoony sound effects+ cartoony gameplay

[–] [email protected] 1 points 3 months ago (2 children)

Thank you! You mean the theme of the game or the Godot UI theme?

[–] [email protected] 2 points 3 months ago

Thank you! I worked on this in my free time, about 4-8 hours a week roughly, over 2.5 years. It definitely took longer than expected but it was a good lesson in learning how to scope. My biggest regret is probably not doing more design work before I started implementing things.

I also kind of regret doing most of the art myself, next time I would definitely start with premade assets or work with an artist.

I was pleasantly surprised by how much I enjoyed doing some of my own sound effects though. It turns out you just hit things with other things near a microphone 😆

[–] [email protected] 2 points 3 months ago

Return to menu is good, I'll add it to my list for next patch! I was playing a bit yesterday to see how high I could score: https://steamuserimages-a.akamaihd.net/ugc/2486635451064632667/6E585FBAF895F9EA93278135F7904F9B0E2A2B51/

[–] [email protected] 3 points 3 months ago

I took a wild guess also! I looked for similar Godot games on the steam store. I did try to err on the cautious side though

[–] [email protected] 4 points 3 months ago

Making titles is almost as hard as making games 😂

[–] [email protected] 1 points 3 months ago (2 children)

The feedback is very appreciated! I'm collecting a list of things for future patches.

For the difficulty, I definitely skewed towards more difficult because it's an arcade style game. There's always a base of 6 mice per wave, but each power up you purchase adds a mouse to the next wave. The idea is that you can either be really good at bouncing, or you make good use of power ups to be able to reach $70. If you can earn enough to get one power up in a wave, try using that to help start snowballing to higher moneys in subsequent waves

 

Available on Linux and Windows (and developed on Linux!)

It was honestly so fun to develop using this engine, it's so lean compared to something like Unity

 

A small gamejam game I made with Godot. Playable in the browser, let me know what you think!

 

Edited with darktable

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