Yeah, i find this to be awesome, because i can now leverage the other player's back stories into WHY they lost their memory. Or use it as an inflection point to shove the players a bit.
Tbird83ii
Its still frustrating.
I mean, which is has more weight? RAW or RoC?
Factions. Have different similar groups of enemies/npcs (or potential allies) that are fighting with one another. Have your players throw you for a loop as they scheme and become double agents who end up murdering both factions.
Or free... If you waste an extra hour and change.
Or Fallout NV, or the Witcher series (witcher 3 has 450.unique books), or kingdom come deliverance.
And that the Wikipedia article discussing it is in fact wrong as well...
Sorry, there isn't a lot of contemporaneous discussion referencing microtransactions on an arcade game that came out in the mid-90s... Back then, we paid up and complained about it to your friends or the person who had their coin on the table.
Basically, the gist is during game play, at specific breaks, you could have the opportunity to buy things like characters, combat abilities, infinit resources, etc.
Here you can even watch someone play the game. Miracle of the internet age, you can just open up a browser, type in "double dragon 3 arcade gameplay" and watch someone play the game and live the experience of being 10 years old in the 90s vicariously through someone else.
Or you could even download the PC port, or play it in emulation on your device of choice so you can truly see if those nasty first-hand accounts are telling the truth and you don't have to question whether those people posting were knowledgeable, astroturfing, etc.
I thought it was going to be hard to find, since this was an arcade game from my childhood... But here's one article from Neogaf.
If you Google "Double dragon 3 arcade insert coins", there are reddit articles, forums talking about this, and even the Wikipedia article talks about this being one of the first commercial games to have in-game micro transactions.
"The U.S. version also features item shops where players could use additional credits to purchase in-game items such as weapons, a
dditional moves and new playable characters in one of the earliest forms of microtransactions in a video game, although this system would end up being removed in the later-released Japanese version..."
Also, not defending Bethesda's practice, but Horse armor also wasn't their first microtransaction for oblivion....
They also had themes and stuff on the Xbox store, and literally told people that these types of things were going to be released.
To be fair - I didn't buy oblivion, a friend of mine had it for Xbox, and I went and sailed the kazaa seas and downloaded the base game + all the DLCs without having to pay micro$oft's ransom. Only pointing out that we knew well before horse armor that gamers will open their wallets for this.
Double dragon 3. You had to put coins into the arcade machine to literally buy items from an in-game store...
Also, second life came out before Oblivion.
Your... Your character is built around the Ballmer peak???? That. Is. Brilliant.
Mind if i use this for an NPC quest hook in my current campaign? My players like to have their characters drink heavily and break stuff. It would be an amazing little mini game of "feed the Nuke alcohol, but not too much and not too little or they will explode and take everyone with them". Except... Not like a bomb nuke... More like a trauma-fueled-bull-in-a-porcelain-shop type of thing.
Any further details you are willing to share about your character and their motications, I would be incredibly grateful.