Tangerine

joined 1 year ago
[–] [email protected] 1 points 1 year ago

This was very in-depth, thanks a lot!

If I am reading this correctly, the parking area is only to serve as a buffer for trains that have nowhere to go, right? For example, if there are no stations that have enough resources for a train to pickup, the train will be forced to wait at parking. This is one of the problems that I had been running into with my old system, and this will definitely solve it.

And yes, I had been using train limits instead of enable/disable. I especially like your idea of

If you can request 3 trains, you need to make sure that there’s space to park 2 trains by the station where they won’t interrupt traffic. I did it simpler to just have multiple pickup stations in parallel and depending on waiting material request 1 or 0 trains.

Also, I will be sure to include the train type in my stations, i can see this being very useful if I want to scale up in the future!

 

After making my starter base, I was working on a train system using train limits, circuits, and bidirectional 3-8-3 trains. I realized the scale was too large for me, and I wanted something smaller and simpler. I had also messed up the fueling system, and wanted to redesign it.

I nuked the old system (literally and figuratively), and I want to switch to unidirectional 1-4 trains, but still using train limits and circuits to calculate the limits. I also want a single fueling (maybe adding multiple as the factory grows) station that is visited by all trains.

Any suggestions for planning or designing something like this? The only mega base I have ever made was a spaghetti mess and I'm trying to be a bit more organized in the creation of this one (the initial goal is 2.7k spm)