T4UTV1S

joined 1 year ago
[–] [email protected] 5 points 9 months ago

True, if you look at YouTube, it's been getting worse and worse over time and yet people still go there, but that's also due to there being not that many good alternatives that have a bunch of content. Google has a ton of other good alternatives to compete with, so they're betting on the laziness factor and probably that people don't know better.

[–] [email protected] 22 points 9 months ago (2 children)

With the end result of enshittification, people will migrate if their experience is bad enough. Google wants to strike a balance between making as much money as humanly possible and making the search experience at least decent enough to retain the majority of their users.

[–] [email protected] 27 points 10 months ago

Bad TL;DR:

Employers rarely get penalized for wage theft, because they settle often, especially because employees are encouraged to settle because 1) they get their money faster and 2) because the odds of the company paying go down if they don't settle.

Oregon wants to discourage companies from their current bad behavior because at the moment there's very little to dissuade a company from not paying and then settling, especially because they avoid any repercussions.

[–] [email protected] 2 points 10 months ago

I have no experience in world building or legal stuff, but I would imagine proof might be part of the actions leading up to said event, such as planning and preparing to execute said plan.

Then, disproving might be showing a chain of events that might lead to an accidental predation.

[–] [email protected] 6 points 10 months ago* (last edited 10 months ago)

I think if this is implemented properly, both players should be acting like the trophy was a challenge to get, even rating it the same difficulty.

I'm imagining in game like Hollow Knight, boss fights have movesets, and given your internal difficulty score', harder/more varied movesets can be used.

It would be beneficial for people who don't have much experience with platformers/fighting games, and gives experienced players a challenge.

[–] [email protected] 6 points 11 months ago

I'm not sure how them losing a part of their potential revenue stream does that...

It's not as if Google or Apple rely soley on IAPs for revenue.

[–] [email protected] -3 points 11 months ago* (last edited 11 months ago)

All due respect (which is none), I don't care what you think. Plus, this isn't even an ad for Splunk, which you'd know if you actually read the article.

Edit: Also, it actually straight up says that the article writer works for a competitor. Braindead comment.

[–] [email protected] 1 points 11 months ago

That's a deep cut, nice!

[–] [email protected] 17 points 11 months ago (3 children)

That's funny.

https://killedbygoogle.com/

They've always experimented with new stuff.

[–] [email protected] -1 points 11 months ago (3 children)

I just read the article, it's actually pretty interesting.

The TL;DR is that there is so much observable data out there (exponentially more than expected), that Datadog, which isn't optimized to deal with that, caused their prices to need to hike.

There are two options listed as alternatives:

  1. Self host but it might not be cheaper
  2. Buy into a company that is from the ground up focusing on dealing with that massive amount of data.
[–] [email protected] 2 points 11 months ago

I will second the drying filament statement. It's genuinely shocking the difference it can make. Pretty much every metric is improved by using properly dried filament.

There are also food dehydrator mods out there on thingiverse/printables to convert a cylindrical dehydrator to work for filament without butchering the stands that come with it. Plus side is you can also make beef jerky with it :P

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