[-] [email protected] 4 points 1 month ago

Yup. Cats can get pretty warm. The rumble feature is pretty nifty, but don't grip too hard or they'll hurt your fingers.

4
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]

Best driver for each blade/weapon at endgame is an easy question to find answers for.

My question is, how should I be spending core crystals throughout the game? I know that at endgame Rex can bond all blades, but I would wager that using no crystals on him for a massive portion of the playthrough is likely not a viable option for a novice.

Should I just feed each driver equally? Is there something I should fish for, and then back off the bonding once I have it? What do I need to have a serviceable team in the early-to-mid game? What mistakes should I try to avoid in regards to giving crystals to drivers?

I'm not asking for a 'good build'. I'm asking for 'a methodology for developing a good build as I progress through the game'.

An adjacent question is what to do with Tora/Poppy? I'm personally not a fan of Tiger-Tiger and would rather not interact much with it, but the DLC pack gave me a bunch of ether. I suspect I can't use that ether to completely make her an endgame fighter (and I wouldn't want to do that even if I could), but I figure I might be able to buy upgrades for Poppy to make her a serviceable crutch until I can replace them with a standard driver. Any suggestions on how viable this method would be, or how to go about doing it?

[-] [email protected] 3 points 1 year ago

One of my long-time favorites is Troy's Keeper of Magic: https://imgur.com/a/yoKPeub

There's also an optional lewd DLC: https://imgur.com/a/BoACmQp

I love it because of how it feels like seven different CYOAs that have been fused together. Troy has stated that all the powers and abilities were meant to synergize and play off each other, and it really shows. For over a week after I first saw it I kept being struck by sudden realizations that had me rushing back to my PC to edit my build- discovering new ways to play with the selections to get all the things I wanted.

The one that I love showing to other people though is Hexably's Overmind CYOA: https://imgur.com/a/09IOpkb

I looooooooove the fantasy of it. The idea of being the overlord of a zerg/tyranid hivemind is incredibly compelling to me.

[-] [email protected] 4 points 1 year ago

This was exactly where my mind went.

Like... sure. I can see the merit of an article titled "Top 10 reasons not to drive your spaceship through a star." But I think we're a bit far off from that. ๐Ÿ˜†

[-] [email protected] 3 points 1 year ago

I have this amazing antique expandable table with leaves. It's perfect for big game nights, but I don't have a place of my own that I can host people at, let alone move the table out of storage. ๐Ÿ˜†

Someday I'll be able to host big game nights with it.

[-] [email protected] 5 points 1 year ago

Hollow Knight: Silksong

I'm glad they're taking their time, but whew! I'm getting worn out waiting this long.

[-] [email protected] 5 points 1 year ago

It might be that they've given up on the visuals and are now making all the changes all at once. They're ripping off the bandaid overhauling their site and are banking that the damage will be recover in time.

With the current state of dissatisfaction from the community, now might be a good time to plow through and make all the changes that are already undesirable for the old user base.

Maybe even more of these big changes to come? More popcorn for the Fediverse I suppose.

[-] [email protected] 6 points 1 year ago

Progression through practice works best in settings without any sort of enemy scaling. Is an area too dangerous? Go to a different area and level up. Come back to that dungeon later.

If the world has any sort of difficulty scaling it should use a progression through achievement system instead. I.E. exp for completing quests and defeating enemies.

I'm fine with either, and only want there to not be any PtP + scaling dissonance.

[-] [email protected] 12 points 1 year ago* (last edited 1 year ago)

Mad respect my dude. Got any recommendations? ;D

I'll give my two cents for the classic CoC, and the shockingly good story of The Last Sovereign.

[-] [email protected] 6 points 1 year ago

I'm a fan, but even I can admit that they can be fairly 'typical fantasy saga'. What kinds of videogame stories do you like?

[-] [email protected] 10 points 1 year ago

Games that I can immerse myself in. Things that do it for me are:

  • A full and developed open world that has a compelling atmosphere to it. The kind of thing where you find yourself pausing to gaze across the scenery.
  • Tantalizing mechanics or systems. The kind that draws your mind to 'building' even when not playing, that will cause you to unwittingly spend hours tinkering with, and gives you mirthful glee when you put it all together and can savor its power.
  • Interesting story. One with tasteful complexity, good pacing, and exciting developments. The kind of story that compels me, let alone anyone is a whole separate question of its own.
  • A canvas or foundation to allow me to develop identity and investment in my character/role. Playing a specific character can also be good, if that character is compelling.
  • Core gameplay mechanics or loops that are fun in and of themselves. The kind that, were the game an alpha or proof-of-concept with no "game" beyond the graphic-less, progression-less minigame, you would still find yourself enjoying your time.
  • Fulfillment of a compelling fantasy. Being a FEROCIOUS DRAGON, or an UNSTOPPABLE SPACE MARINE, or an ALMIGHTY GOD, or even just a simple human living a comfy life and being able to experience the breadth and limits of that fantasy.
[-] [email protected] 8 points 1 year ago

I 100% agree and just wanted to build off this comment if that's alright.

Another side of this is hedonism vs fulfillment. There's nothing wrong with enjoying hedonism, so long as one isn't harming themselves or others in the process. But living purely to satiate one's hedonism tends to lead to a sense of hollowness or unfulfillment.

In addition to letting go of non-destructive hedonistic shame, it's important to take time to introspect and find what brings a person genuine fulfillment.

[-] [email protected] 3 points 1 year ago

Start your first session by rolling initiative.

I've found the whole meet and greet song and dance of the classic tavern intro to be incredibly awkward, stressful, and unhelpful for establishing the game save for highly skilled and experienced DMs

Opening the first session mid-goblin attack though? Instantly engaging, diverting, and an excellent platform to introduce our heroes.

3
submitted 1 year ago by [email protected] to c/[email protected]

Capstones are rarely acquired in actual play since next-to-no groups manage to get to 20. Even published adventures tend to end at 18, or see very little content beyond 20. Having capstones at 18 would enable more groups to be able to actually play with these cool superpowers.

Epic boons may feel a bit flavorless compared to features handcrafted for specific classes, but there isn't much point if no one is playing with them. And even if an epic boon isn't tailored to a class, they can still make a significant impact for those few who do make it all the way to 20. I see it as a reward for the victory lap, rather than finishing the race. It would even give impotence to the concept of running a 18-20 campaign, and I could easily see myself running this kind of game.

Fighter, Paladin, and Sorcerer have subclass progression beyond 18, which would disrupt WotC's shift to re-standardize subclass progression. But a simple nudge of those features could easily be done in a mere side-note added to the new handbook without disrupting game balance or adding much complexity.

I can't argue against there being a definite novel righteousness about a class' big superpower coming online at 20. But I feel that the impact of shifting that spike to 18 is both healthier for the game and not as detracting as one could expect.

I'd love to see a complete rollback on the decision to standardize subclass progression with the 2014 version, but that's a whole separate can of worms.

Does anyone disagree? Are there merits to the 20th-level capstone that I haven't accounted for?

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Skellymax

joined 1 year ago