SamPond

joined 1 year ago
MODERATOR OF
[–] [email protected] 5 points 9 months ago

I had the impression this would happen and backed the NijiCancelled videos. Can't say I expected an outright wipe of the entire archive. After Pomu I think this is pretty much over for NijiSanji to me, they were both my regular watches.

[–] [email protected] 6 points 1 year ago

And I don't blame her for it, I'm just remarking its a show of inexperience on being part of Lemmy.

[–] [email protected] 17 points 1 year ago (6 children)

While this was happening here, I was wondering how larger instances were handling the matter, especially Beehaw. In retrospect, however, it makes sense that they just defederated on sight since they're clearly more experienced and organized. Sadly Ada mostly has to do everything here, given the recent foundation of the instance.

[–] [email protected] 66 points 1 year ago (8 children)

Hexbear is what happens when kids (I hope they're all in their early 20s or teens, because otherwise this gets much sadder) spend years reading on leftist theory but have zero real world experience. They get intense, volatile, argumentative and have no idea how those points reflect on themselves and in reality. This is why they go around prancing those absurd beliefs and fencing anyone who disagrees out, while also dogpilling and swarming communities that don't agree: They only know what its like to be leftists in theory.

The one person who made the """"""peace"""""" thread had an earlier post here in Blahaj saying that since working under capitalism is coercion then everyone who solicits sex workers is a rapist, and that's basically the level of being disconnected from reality that they operate in. Unfortunately for them, their echo chamber is going to go on and be the equivalent of a left wing /pol/. For us - and hopefully all other major instances - its a relief to be rid of such crowd.

[–] [email protected] 52 points 1 year ago (2 children)

You already caused enough damage, please just leave. You are not wanted or welcome, and the defederation needs to be permanent and mutual to keep the rest of you out.

[–] [email protected] 35 points 1 year ago (2 children)

Perfect outcome, they get to feel superior despite doing nothing - which is their only goal - and we get to clean their mess.

[–] [email protected] 24 points 1 year ago

The comparison to SomethingAwful is extremely on point, as that's the exact way they behave. Frankly, I think that type of volatile internet space should be left behind, and that's as a former goon. They're just ultimately shallow people who argue for the sake of arguing and bring nothing but discomfort to others.

[–] [email protected] 11 points 1 year ago

I would not even call Hexbear extremists or allies, they are just plain trolls who use leftist arguments and tone policing to establish themselves as superior. The current thread on the supposed ableism that is being argued is a clear example of that: Tone policing, forcing absolute rules on who can and who can't use their dialects, moral judgement on strangers based on absurd rules, and not to mention the flooding and baiting that has been done so far. They are the equivalent of a SomethingAwful leftism, loud, demanding and pointless.

Voting for defederation, if only to clean up the mess that they've been making.

[–] [email protected] 3 points 1 year ago

I agree with the space issue, even considering a possible Dazzler combo she's still not that viable.

Been using Forge on a Destroy deck for the evening in the Proving Grounds, makes for some meaty Deadpool and Nimrod. I wouldn't say its optimal, but its fun.

[–] [email protected] 1 points 1 year ago

This does make sense. The biggest Shanna vulnerability is being targetted by Killmonger before the game ends, though for me particularly I always found the tightness of space to be a large constraint, especially considering a possible Dazzler. That also makes her somewhat Surfer viable, though maybe an odd mix.

 

First of all, the official source and quotes from the same

Forge

[Old] 2/1 - On Reveal: Give the next card you play +2 Power.

[Change] …next card you play +2 Power. ->...next card you play +3 Power.

Many cards make great use of Forge’s effect, but he’s not quite powerful enough to be competitive at the moment. Given how many potential combos he has, we’re hopeful that a buff to Forge will have a really positive effect on meta diversity by enabling many new deck variations to be viable. Even though we’ve only increased his effect by 1 Power, cards like Deadpool, Multiple Man, and Brood can quickly multiply this increase to much greater effect.

Shanna

[Old] 4/4 - On Reveal: Add a random 1-Cost card to each location.

[Change] 4/4 -> 3/2

When we originally designed Shanna, we made her a 4-Cost to synergize with her companions Ka-Zar and Zabu. Even after a Power buff a few months ago, she hasn’t really found success so we’re going to try a different approach and push her down to 3-Cost. A Cost reduction should afford her more deckbuilding flexibility, and make her a more viable turn 6 play to add Power to each location.

Crystal

[Old] 4/4 - On Reveal: Each player draws a card.

[Change] 4/4 -> 3/3

Crystal has consistently been one of our weakest cards since day 1. We’re very cautious about pushing Crystal’s Power as SNAP’s small deck sizes make each card draw matter a lot more. However, we want to give every card a chance to at least see some play, so we’re giving Crystal a push with a Cost reduction to 3. This should allow her to at least be a consideration in Surfer, and maybe even help a Ronan deck out.

And for my personal thoughts: Huh. This was a short and sweet one. Targetting some very unpopular cards, and hopefully giving them a little boost.

I believe Forge now has some reasonable competition with Hulkbuster, though still obviously not as good as Phoenix Force.

Crystal has always been an interesting card for me since her rework, but also has too little synergy to be viable so a Silver Surfer candidate might get her to get noticed more.

And as for Shanna, well. IMO The power drop is somewhat dire, to me that made up for the randomness of her ability. Playing her earlier doesn't make that much of a sense for me since they explicitly point out her synergy with Zabu. Moreover, the Zoo deck is simply too vulnerable to Destroy cards. Let's see how this all shakes up, even if on my end I don't think I'll change any composition.

 

First of all, the official source and quotes from the same

Forge

[Old] 2/1 - On Reveal: Give the next card you play +2 Power.

[Change] …next card you play +2 Power. ->...next card you play +3 Power.

Many cards make great use of Forge’s effect, but he’s not quite powerful enough to be competitive at the moment. Given how many potential combos he has, we’re hopeful that a buff to Forge will have a really positive effect on meta diversity by enabling many new deck variations to be viable. Even though we’ve only increased his effect by 1 Power, cards like Deadpool, Multiple Man, and Brood can quickly multiply this increase to much greater effect.

Shanna

[Old] 4/4 - On Reveal: Add a random 1-Cost card to each location.

[Change] 4/4 -> 3/2

When we originally designed Shanna, we made her a 4-Cost to synergize with her companions Ka-Zar and Zabu. Even after a Power buff a few months ago, she hasn’t really found success so we’re going to try a different approach and push her down to 3-Cost. A Cost reduction should afford her more deckbuilding flexibility, and make her a more viable turn 6 play to add Power to each location.

Crystal

[Old] 4/4 - On Reveal: Each player draws a card.

[Change] 4/4 -> 3/3

Crystal has consistently been one of our weakest cards since day 1. We’re very cautious about pushing Crystal’s Power as SNAP’s small deck sizes make each card draw matter a lot more. However, we want to give every card a chance to at least see some play, so we’re giving Crystal a push with a Cost reduction to 3. This should allow her to at least be a consideration in Surfer, and maybe even help a Ronan deck out.

And for my personal thoughts: Huh. This was a short and sweet one. Targetting some very unpopular cards, and hopefully giving them a little boost.

I believe Forge now has some reasonable competition with Hulkbuster, though still obviously not as good as Phoenix Force.

Crystal has always been an interesting card for me since her rework, but also has too little synergy to be viable so a Silver Surfer candidate might get her to get noticed more.

And as for Shanna, well. IMO The power drop is somewhat dire, to me that made up for the randomness of her ability. Playing her earlier doesn't make that much of a sense for me since they explicitly point out her synergy with Zabu. Moreover, the Zoo deck is simply too vulnerable to Destroy cards. Let's see how this all shakes up, even if on my end I don't think I'll change any composition.

 
139
Tex Avery knew (cdn.imgchest.com)
 
 
[–] [email protected] 1 points 1 year ago

Been going through Borderlands 3. The general planet trotting is a weird way to introduce new environments instead of just saying Pandora has more than one climate. Shooting is entertaining, and the twins are somewhat amusing villains - though the story does retread the old trap of "Oh no, the big bad villains just killed [powerful named character], we can't stop them!" too often for a game where I will only get bigger guns.

Played a little bit of Death's Door. Its a good isometric action game and the way the world was crafted stands out very well. There's something about the way everything looks, and how enemies stay dead after you defeated them, which makes the whole landscape eerie and unpleasant, even if overall the game doesn't seem to be quite depressing.

Picked up Guardians of the Galaxy again, with the intent of finishing it off for real. The game is surprisingly very good, but also quite slow. They clearly wanted to give a lot of time for characters' back and forth, which isn't bad given that the game spends a significant amount of effort making them likable and investing in their growth but it also makes the game as chatty as your average RPG but with less interactions. Looks fantastic and has surprisingly good writing.

Considering giving Original Sin 2 a retry given all the current Larian hype.

[–] [email protected] 7 points 1 year ago (1 children)

"Show Nudity" is still very vague. For any other videogame, it'd mean at best some nipples. The instance of full frontal in any media is extremely rare, hence the reactions are still justified. It would be a surprise, yes.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 
 
 

Next week its going to be a new season for Marvel Snap and they've announced which new additions will take place in the game. First of all, it seems the focus will be heavily into Destroy and Discard decks. The new cards not only have intense synergy with each other but also with fan favorites like Killmonger, Colleen Wing, Carnage, and others. While neither of those two types were exactly forgotten, this is the biggest overall addition to both of their particular metas in a long while.

They have also announced new locations and surprise: Neither of them are about stopping you from playing cards!

Once more, the focus is all on destruction, both with the return of cards (an interesting parallel to Hela) and a last minute death.

On a more aesthetic side, new Card Backs have also been revealed:

This is also your occasional reminder that wow, the X-men writing teams would get weirdly japanophile once a while.

Anyway! Thoughts? While I still feel that a well placed MODOK is king in a Discard deck, these are still some interesting flavoring, and the general Destroy cards have been in need of fresh new faces for a while.

 

Next week its going to be a new season for Marvel Snap and they've announced which new additions will take place in the game. First of all, it seems the focus will be heavily into Destroy and Discard decks. The new cards not only have intense synergy with each other but also with fan favorites like Killmonger, Colleen Wing, Carnage, and others. While neither of those two types were exactly forgotten, this is the biggest overall addition to both of their particular metas in a long while.

They have also announced new locations and surprise: Neither of them are about stopping you from playing cards!

Once more, the focus is all on destruction, both with the return of cards (an interesting parallel to Hela) and a last minute death.

On a more aesthetic side, new Card Backs have also been revealed:

This is also your occasional reminder that wow, the X-men writing teams would get weirdly japanophile once a while.

Anyway! Thoughts? While I still feel that a well placed MODOK is king in a Discard deck, these are still some interesting flavoring, and the general Destroy cards have been in need of fresh new faces for a while.

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