Rockafeller

joined 1 year ago
 

Just the first game.

 

This is because their license from CAVE (the game's original development company) is expiring.

 

The official English version (handled by Working Designs) changed a good deal of the story and gameplay - this version is much more accurate to the original devs' intent on both counts.

[–] [email protected] 1 points 1 year ago

Definitely planning to buy this sometime!

[–] [email protected] 2 points 1 year ago (1 children)

Excellent article! I hope the effort to preserve this game succeeds - I have a soft spot for hyper-obscure but interesting titles that are genuinely at risk of being near-entirely forgotten.

[–] [email protected] 4 points 1 year ago

You're welcome!

Part of me feels like the health-as-timer mechanic was born from the developers approaching the game with arcade-style design in mind. That sort of thing works to make sure people don't play too long on the machine (a la Gauntlet or Wonder Boy), and while other games still retained it I don't think it fits well with the kind of game Mega Man turned out to be. (That said, I think the final product's completely useless scoring feature is definitely a holdover from this same line of thought.)

[–] [email protected] 1 points 1 year ago

This is an excellent study! As idealistic as this may sound, I really do hope it becomes a landmark in video game preservation - hard, inarguable numbers making it clear that significant chunks of history are missing from the current gaming landscape.

[–] [email protected] 2 points 1 year ago

I'm really late to reply, but thank you for doing this!

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