[-] [email protected] 5 points 1 month ago

The gift that keeps on giving, No Man's Sky. Pretty much just aimlessly wandering around and having a blast!

[-] [email protected] 4 points 2 months ago

I only know what this is because of subtronics..."they must have amnesia, they forgot that I'm him"

[-] [email protected] 3 points 9 months ago

There are a lot of design choices I love about that game! I'm one of those people however that found the PvP frustrating.

[-] [email protected] 3 points 9 months ago

Battlefield 1 just drips with atmosphere, it's amazing!

[-] [email protected] 3 points 9 months ago

I tried that game once, got stuck at one point and put it down. I really need to give it a fair chance!

[-] [email protected] 4 points 9 months ago

I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.

[-] [email protected] 2 points 9 months ago

This is a great answer and I learned a new word today! I'm okay with diegetic elements, as it feels organic and as long as it's not distracting I'm okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.

I suppose saying "no HUD" was a bit narrow, the spirit of my question was more about games that don't have displays and elements pulling too much attention from the game itself. I appreciate the response!

[-] [email protected] 6 points 9 months ago

Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I'm ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.

[-] [email protected] 2 points 9 months ago

Yessss I feel like developers really have room to get creative with visual elements like that for fighting games. For first person games even just the redness on the edges of the screen is good enough in most cases!

[-] [email protected] 3 points 9 months ago

I played that aaaages ago and I remember that really stuck out to me at the time!

[-] [email protected] 3 points 9 months ago

Oooo I forgot about dead space, that's a good one! Cyberpunk and prey are on my list!

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submitted 9 months ago by [email protected] to c/[email protected]

I'm starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what's going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:

Astroneer - this game has tool tips on screen but that's about it. There isn't even an inventory, all objects are interactive and you can physically place them on your backpack.

Battlefield 1 - super gritty and immersive, but playing without a HUD really puts you at a disadvantage online.

Red Dead Redemption 2 - I liked that you could hide the HUD, but the mini-map was a tap on the d-pad away if you get lost. It was a super immersive experience!

Grand Theft Auto 5 - maybe not designed to be played without the HUD, once you get used to the layout of the city this becomes a lot easier, and you focus more on landmarks to navigate and again this really increased immersion. Sometimes finding things in missions wasn't obvious and required consulting the map but otherwise this was enjoyable.

[-] [email protected] 9 points 10 months ago

Lol 1950 was a great time to have kids, ever heard of baby boomers? The war boosted the economy, lots of people owned houses and started families. Same after world war 1, there were the "roaring 20s" before the great depression hit.

https://en.m.wikipedia.org/wiki/Baby_boomers

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PolishAndrew

joined 1 year ago