NoisyOwl

joined 1 year ago
[–] [email protected] 8 points 7 months ago

Oh, my PFP is just whatever came out of Dall-e when I told it to make me a screaming owl.

I meant whenever I actually release a game and need an actual studio logo, the barred owl was the most obnoxiously loud owl I could find, so that's what I was planning to use

[–] [email protected] 12 points 7 months ago (3 children)

Oh no! I decided to use the barred owl as my mascot.

[–] [email protected] 4 points 10 months ago (1 children)

Wait you have a gaming discord?

 

 

I was impressed

 

There is something satisfying about a number going up. I'm not immune to it.

1
dogs (hexbear.net)
 
[–] [email protected] 9 points 1 year ago

Cube 2 / Sauerbraten is apparently still being updated.

It's been like 15 years since I played it lol. But I remember it being a good Quake/Unreal style deathmatch shooter with a really sick level editor.

[–] [email protected] 10 points 1 year ago (1 children)

floppy-owl you can do it floppy-owl you can do the thing floppy-owl

1
Crow (hexbear.net)
 
 
[–] [email protected] 1 points 1 year ago

Ludum Dare start dates are the greatest jump scare in all of gaming.

I never know when those things are coming.

 

I love the bit where he starts talking about what he'd do as a modern indie.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Air is a compressible fluid, so ultimately you'll need Navier-Stokes, but actually figuring out how to translate those equations into code is infamously annoying, so definitely check out an existing solution instead of trying to implement from the equations. Foster & Metaxas is an old a grid-based solution. Theirs is designed for incompressible fluids (water), but I think it should be fine if you raise β₀.

There's a lot of math in the paper, but it's easier to implement than it looks (each step, run [2] on every cell once, then run [6] [7] [8] on every cell ~6 times), and it's mostly just transcribing equations. It's super fiddly though, just incredibly fiddly, expect to have to spend a lot of time debugging.

There are probably suitable simpler solutions too though, so definitely spend some time searching for them (or just copyable implementations of Foster & Metaxas) before diving into that.

[–] [email protected] 0 points 1 year ago (1 children)

Worst approximation of pi I've ever seen.

[–] [email protected] 1 points 1 year ago

I don't know about tear, rip has some very worrying pronouns.

 
 

And I will continue to do so until the gamedev comm is alive.

Is there a better way to share a video than linking my mastodon?

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