4g of CO2 per email? I find that hard to believe. Probably overestimating emissions like some media did with Netflix.
https://www.iea.org/commentaries/the-carbon-footprint-of-streaming-video-fact-checking-the-headlines
4g of CO2 per email? I find that hard to believe. Probably overestimating emissions like some media did with Netflix.
https://www.iea.org/commentaries/the-carbon-footprint-of-streaming-video-fact-checking-the-headlines
But is that enough energy to cause damage? Its clearly not a huge problem otherwise cases with camera covers would probably be common.
I don't think its worth most users worrying about it. But definitely don't point your camera at the sun on purpose.
These are for more sensitive cameras with much larger lenses, and correspondingly, physical shutters.
Smartphone cameras don't have one, there must be a reason they don't need it.
I'm not convinced by this post really, I'm sure pointing your camera at the sun with it on will cause damage. But I don't believe that smartphone cameras are as susceptible as photography cameras. If they were they'd have a physical shutter.
But they don't so either the sensor is harder to damage while it's off, or the smartphone lens just isn't big enough (or focused enough) to be an issue. Not to mention they have uv and infraded filters too.
Another other explanation I can think of is that sun isn't likely to be barreling down a smartphone lens often enough to be a problem.
Where I live in north america, the sun never resides directly overhead, so maybe that minimizes damge.
Or maybe it just requires a lot more exposure that its not likely to be a problem for the life of the device.
Either way, unless you are an optical engineer for a smartphone company, I remain unconvinced. It seems to be a rather rare problem that most users shouldn't worry about.
I've only crowdfunded a handful of gsmes, mostly vr. Because they can't get traditional funding. Despite this I want to support projects that could be interesting. Without Kickstarter these projects would not exist, rather than switch to traditional funding.
I know there's risk, i know they may never get finished. But its worth the risk in case a true gaming gem comes out.
I have similar feelings with The Tale of the Princess Kaguya.
I think you undersell how feature rich steam is for both users and developers.
They offer community forums, reviews, mods through workshop, cloud saves, automatic controller support, openish vr ecosystem (epic cant even do vr, if you buy a vr game you likely need to use steamvr anyway), broad payment and currency options, regional pricing and guidelines, remote play, and more I'm sure.
This is much more feature rich than even console platforms, so I think the 30% fee is justified.
And they do this all without really locking down their ecosystem.
Recent controversy over an absurdly high failure rate.
https://www.theverge.com/22291828/sandisk-extreme-pro-portable-my-passport-failure-continued
Might be fixed now, but i wouldn't gamble.
Your best bet is probably to make your own.
Find a high quality NVMe drive and put it in a USB enclosure.
If the USB ports or anything other than the drive fail, the data is easily recoverable.
Given your use case, buying an external drive is probably fine, just don't get one from SanDisk.
Give it a decade and economies of scale, and maybe it will get it down to twice as expensive.
If housing was true free market, demand would drive new construction.
But its not, developers are artificially constrained into building inefficient single family homes, or giant luxury condos due to zoning and other hindering regulations.
Removing these regulations would allow new upstarts to vastly undercut the current market leading to more affordable housing.
Admiral Pasalk may not have been evil, but he was a jerk.