LeGaosaure

joined 1 year ago
MODERATOR OF
[–] [email protected] 1 points 1 hour ago

Thank you! Though I don't understand github enough to see if this mean the fix will apply with the next update of the instances or if it's supposed to already be deployed? If someone could clarify for me I'd very much appreciate it!

[–] [email protected] 4 points 1 day ago

Thanks everyone for your confirmations. I'll keep the workaround in mind in case this doesn't get solved soon, and can confirm it worked for me before.

 

Hello, I'm a community moderator and I noticed that my updates to the community sidebar constantly get cancelled. Is this a known bug?

More details:

  • I can save the new state and it displays the new state correctly, both from the community's instance and from mine, but it changes back to the previous state after some time, going from a few hours to several days.
  • I'm not 100% sure but it seems like the sidebar reverts to its previous state after I make a new post in the community.
  • The last time I needed to make a change was in March and it worked perfectly. I've been trying to make this one stick since October 10th.
 

Announcement on Steam.


[Notice: Issues Identified in the Oct. 17th Scheduled Update]

Greetings, dear manager.

We have identified the following issues in our October 17th Scheduled Update.

  1. An issue where the game may get softlocked during the battle in Stage 7-26

7-26 We have identified an issue where the game has a chance to softlock in Stage 7-26.

Please refer to the following for more information.

[Conditions]

  • May occur in Clashes against a special enemy that appears only in Stage 7-26.

  • There is approxiatemly 20% chance that your character will freeze during a Clash, softlocking the game.

  • This issue is localized entirely within this single stage.

[Cause]

We created a specialized clash script only for that combat Encounter Stage.

However, there was a logic error in that script tied to a specific animation, which causes the softlocking issue.

You can lower the chance of triggering this issue by minimizing the number of clashes in the Stage(by targeting only a single enemy Skill Slot with all of your Skills, for example)

If the game softlocks, please select the gear wheel icon on the top right corner of the screen and select 'Give Up' to exit the stage. Then, you should be able to either retry the stage or access other content of the game.

[Solution and our future measures]

We identified the problem logic and corrected the issue.

We plan to add additional logic for exception cases so that no soft locking issue may occur due to similar cutscene logic issues(such as the next animation not loading for a certain amount of time).

However, as our current goal is to focus on the stability of the content for the next part of the chapter, we kindly ask for your understanding that the fix for this issue will be deployed with our next Scheduled Update, Canto 7 (Part 3).

  1. Notice: Oct. 17th Scheduled Update Error Hotfix

We will deploy a Hotfix for the following issues by 17:00 today.

Hotfixes can be deployed without a separate client update, and can be applied by restarting the game. However, please note that additional downloads may occur.

▶ Fixed an issue where 'The Barber of La Manchaland Outis' Skill 3's "[On Use] If the target has 5+ Bleed, Coin Power +1" works up to "Coin Power +2"

▶ (EN Only) Fixed an issue where Faust's Lasso E.G.O Corrosion Skill Threadspinning Tier 4 has an issue where "(max 2)" was missing from "Coin Power +1 for ever 7 Rupture on the target (max 2)"

▶ (KR Only) Fixed typos in 'The Barber of La Manchaland Outis' self-introduction lines & voice lines

▶ (JP Only) Fixed an issue where a certain character's Skill Keyword was mislabeled as "Poise" instead of "Rupture"

▶ Updated the BGM for Stage 7-34 with a more recent version of the song

We sincerely apologize for the issues, including the game softlocking issue mentioned above.

[Oct. 17th Scheduled Update Error Compensation]

  • Compensation: Lunacy x500
  • Recipients: All users whose accounts were created before Oct. 24th 2024, 10:00
  • When: After Oct. 17th 2024(THU), 17:00 (KST)
  • Can be claimed once per account

This error compensation can be claimed until Oct. 24th (Thu) 2024, 10:00 (KST) via the in-game Mailbox. (Mail available for 7 days)

 

Hello everyone,

One of the admin of the instance hosting this community (lemmy.ml) apparently took an interest in this community and deleted several of my posts. I tried contacting them after the first deletion but got no answer.

Given that the first fanart deleted was an entirely SFW picture and got deleted for being "porn", I can't just stick to the most covered characters while this gets sorted out because it's entirely possible it will get seen as porn too. For this reason, I won't post any more fanart until I get more information.

I'll keep posting the official updates.

Thanks for your understanding.

[–] [email protected] 1 points 2 weeks ago

※ Additional Error Fix Notice (Hotfix ETA: 10/3 19:30 (KST))

▶ (JP Only) Fixed an issue where the translation for the description of Zwei West Section 3 Ishmael's Skill 2 Coin 3's effect stated that it inflicts "Tremor Count" instead of Tremor

Before: Inflict Tremor Count equal to ((Tremor Count on self)/2)

After: Inflict Tremor equal to ((Tremor Count on self)/2)

[–] [email protected] 1 points 4 months ago

People are mad at this game from daring to /checks notes/ be a game, or so it seems each time I see what people are angry about >='(

[–] [email protected] 1 points 4 months ago

Valid tbh. I tend to always forget that shield is a thing, so having some effect that interacts directly with it might help my memory lol

[–] [email protected] 1 points 4 months ago (2 children)

That could be an explanation, yeah. For now this E.G.O doesn't quite know what it's doing there but it'll find its place at some point I guess ^^

[–] [email protected] 1 points 4 months ago (2 children)

Somehow I wasn't expecting a Tremor E.G.O, even though we kinda had a hint with the Gift... x')

[–] [email protected] 1 points 4 months ago (4 children)

That's an interesting mechanic for sure! Not sure which ID I'd bring for Sinclair in a full Sinking team, though... I mean, I could bring back the mariachi but is it really worth it...?

[–] [email protected] 1 points 6 months ago

It's true that Yield My Flesh was drowning in Poise.

This ID already has S.Y.N.C. as her third skill, but I still agree that they should do it x')

[–] [email protected] 2 points 6 months ago (2 children)

Dev team: "So, Ryōshū, your next ID will be sink–"

Ryōshū: "S.Y.N.C.?"

Dev team: "Uh, no, sinking..."

Ryōshū: "S.Y.N.C."

Dev team: "... alright alright don't S.Y.N.C. us please."


Joke aside, I hope you get the IDs you need/want!

[–] [email protected] 1 points 6 months ago

Very cute indeed =)

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago)

Agreed. When I saw the timing of the new Canto I thought to myself that doing an April Fools right in the middle of that would be awkward on all levels, and while last year's joke was without exaggeration the most fun I ever had with an April Fools I'm glad that Project Moon decided to not spread themselves thin nor break the mood they've worked to set up.

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