Lars

joined 1 year ago
[–] [email protected] 2 points 4 months ago

Thank you! Glad you like it.

 

cross-posted from: https://lemmy.studio/post/2255587

Inspired by Koan Sound I wanted to record some double bass and get creative with it. Fortunately, I have a very old and kind of broken double bass at home. However, I have no idea how to play it properly and decided instead of trying to play it how it is supposed to be played, record a bunch of sounds & noises (I apologized to the double bass afterwards) and try to arrange them into something afterwards. This is the result. It's not perfect but I am fairly happy with it. :)

What I took away from this project: Starting with a few samples can really spark creativity for me. I would have never come up with this on a blank canvas. Listening to the double bass recordings I noticed variations in volume/articulation/... which gave me ideas where to place percussion and other accents. Then the track built itself from there.

Let me know what you think!

6
submitted 5 months ago* (last edited 5 months ago) by [email protected] to c/[email protected]
 

Inspired by Koan Sound I wanted to record some double bass and get creative with it. Fortunately, I have a very old and kind of broken double bass at home. However, I have no idea how to play it properly and decided instead of trying to play it how it is supposed to be played, record a bunch of sounds & noises (I apologized to the double bass afterwards) and try to arrange them into something afterwards. This is the result. It's not perfect but I am fairly happy with it. :)

What I took away from this project: Starting with a few samples can really spark creativity for me. I would have never come up with this on a blank canvas. Listening to the double bass recordings I noticed variations in volume/articulation/... which gave me ideas where to place percussion and other accents. Then the track built itself from there.

Let me know what you think!

 

Comparing two approaches for creating floating UI like health bars, text labels, damage numbers, ... using either world space UI or screen space UI.

Both approaches have their pros and cons and can be useful in different situations.

In this video I use Unity and UI Toolkit, but the two approaches for creating floating UI are also relevant in other game engines (Unreal, Godot, self-made, ...)

If you are using Unity and UI Toolkit you might be interested in a Unity Asset Store package that greatly simplifies creating such floating UI. https://assetstore.unity.com/packages/slug/275047