[-] [email protected] 2 points 1 week ago

Thank you, I'll work on it.

[-] [email protected] 2 points 1 week ago

Just heard about it from someone too, they said mine is Taur but roguelike, I never played that game but by looking I guess it's kind of true.

[-] [email protected] 1 points 1 week ago

Thank you, I'll try to improve!

[-] [email protected] 4 points 1 week ago

OK, so suspect the Razer may have caused the issue with UI. Can you help me confirm by taking it out for a while?

[-] [email protected] 6 points 1 week ago

Hi, thanks for trying out the game and giving feedback.

  1. What platform were you playing (Linux, Mac, PC)? Did you have any device live controller, digital pen,...plugged in at the time?
  2. Let's see if I can improve that one.
  3. It's my bad that you felt confused. But to make it more clear, may I ask: did you get that scrolling wheel is to change which skill you can use any where just by clicking on the screen? Did you know that you can also use skills by pressing QWER/ASDF/ZXCV on your keyboard?
[-] [email protected] 4 points 1 week ago
86
submitted 1 week ago by [email protected] to c/[email protected]

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

I'm here to answer any questions you have about the game!

1
submitted 3 weeks ago by [email protected] to c/[email protected]

Hello, I've been working on the game, Towerful Defense: A Rogue TD, for almost a year now. I'm about to release the game after Steam's Next Fest in June. And I'm about to release a free version of it, a prologue in May 8th. You can wishlist the prologue now to get notified on the launch day.

I'll answer any question you have about the game here :)

[-] [email protected] 2 points 3 months ago

no, it's only single player

[-] [email protected] 8 points 3 months ago

Yes, with native Linux build and full controller support, it will run great on the SD.

96
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]

Watch this new trailer and also an Xbox announcement!

About the game: A tower defense action roguelike where you control a single tower to fight against hordes of aliens coming from all directions. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft powerful builds that lead you to victory.

To learn more about the game, visit the page I created for it: https://minifun.games/td/

Or you can ask me anything about the game here :)

27
submitted 8 months ago by [email protected] to c/[email protected]

Hey, I previously shared with you the videos of the game I'm spending my own time working on. Thank you for your feedback and suggestions! Here's the latest video which showcases 3 skills of the game that I'm implementing. Hope you like it, and any question you have, I'm here to listen and answer.

About the game: Towerful Defense: A Rogue TD is a roguelite horde survival game with a tower defense theme and a twist: you don't have to move to avoid enemies but must use skills actively. Pick your tower, equip up to 4 skills, and choose from a variety of traits and items to craft unique builds that can survive waves of hostile aliens.

For more about the gameplay, features, and screenshots you can visit https://minifun.games/td?utm_source=m_gamingbeehaw

[-] [email protected] 2 points 9 months ago

minimalistic art, characters are all simple shapes, you shoot bullets 😆

[-] [email protected] 3 points 9 months ago

Oh, sorry for somehow I only see your comment by now. You'll have "passive skills", too. They are called, in the game, Support units. And artifacts to modify the gameplay as you progress through the run. But your skills (you can equip up to 4 simultaneously) are (in most builds) the main damage engine, the main source to trigger cool synergies.

[-] [email protected] 4 points 9 months ago

Thank you, I was just trying to make it look funny somehow, but sure, if it messes with the algo so I'll best change it back to normal.

[-] [email protected] 3 points 9 months ago

Hello, honestly you're the first one to tell me that, thank you! I commissioned that capsule art, I'll contact the artist to discuss this matter.

41
submitted 9 months ago by [email protected] to c/[email protected]

Think of the game as Vampire Survivors, but instead of you having to move and all the skills are passively activated, now you just stay in one place, but you must actively use the skills. That makes sense because the game has tower defense theme, as the name suggested. There is another difference though, it’s how players progress. My game doesn’t have meta-progression, you don’t have any upgrades outside a run. And the level-up rewards and shop system of the game are strongly inspired by the game Brotato.

You can learn more about the game here: https://minifun.games/td?utm_source=m_gamingbeehaw

I'm working toward a free demo, hopefully, it will be released in a few months.

I'm here and happy to answer any questions you have about the game!

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FVS

joined 11 months ago