F4celess

joined 1 year ago
[–] [email protected] 2 points 1 year ago

Maybe I'll port it over when I'm done with some more liveries from the series. The F4 is by far the more popular car to make paints for.

[–] [email protected] 1 points 1 year ago

Yeah it is quite decent, even though I wish they leaned a little more on the actual racing and strats and stuff. But I understand that the studio will probably not have the budget or time to actually make that aspect their focus.

 

Kinda fun to just recreate paints from images. The logos I can't find online was a pain though.

You can get it on Trading Paints for the FIA F4

[–] [email protected] 2 points 1 year ago

My side project list is already 3-4 pages long. But I'll post if I do try it, maybe I'll just make some visual assets and hope someone will build the game around them.

[–] [email protected] 3 points 1 year ago (2 children)

I'm very tempted to try to create a spiritual remake of SSX as a side project, despite knowing it takes a proper team and a budget to do it.

[–] [email protected] 11 points 1 year ago (5 children)

SSX 3, was a hit then, would be a hit now.

 

Teammate got into a bit of an incident just as the race started in a bottom-split IMSA field of just GTPs at Road Atlanta. I decided to make a little edit along with more regular clips of the scene.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Running a Porsche GTP. Several seconds off-pace but hopefully there will be time to do some regular races to practice this week. Enjoying the car but dreading the chaos of being stuck behind GT3s in the Esses.

[–] [email protected] 1 points 1 year ago

The SR10 is heaps of fun if you accept that it is not a direct replacement of the SR8, which I drove for a bit before they brought in the 10. I see it as a modern, downscaled take on the big-turbo era of prototype racecars. My main tip is to take care on the throttle on cold tires in first-second gear as the turbo really kicks in hard.

 

After being nearly killed by bad updates and setups from iRacing. They finally got it right with the Radical SR10 this summer. Now it provides great racing far into the duration. If you are on iRacing, get on that car. The busiest timeslots are around the European evenings.

[–] [email protected] 1 points 1 year ago

5-6hrs probably. Once I make it once I can port it over to other cars in an hour or two, depending on template complexity.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (2 children)

Thanks. I use photoshop and template files provided by iRacing. The graphics were made with various selection tools, custom brushes, layer effects, generated patterns and an understanding of how to use the specmap features in the game.

I tend to start with creating graphic design elements like the blocks of color and styling separately from the car, then I take those elements and apply them to the car, taking into account the shapes of the car and how complex the template is. Then I apply logos and other details. Lastly I adapt those graphics to the specmap to make things shiny or metallic.

 

[–] [email protected] 2 points 1 year ago (1 children)

It is definitely possible to have clean races in most categories, but it depends on the class. I did a GR86 race the other day and was shunted off in lap1 by an overly aggressive fellow who bumpdrafts in corners. The next race was GT4 at Suzuka and I finished with no incs and good fights. Both were around 1700ir SoF and me in midfield positions. Driving standards haven't changed much since I started using iR 4 years ago.

Now, with the changes to grass and damage repairs, maybe we'll see less offtracks resulting in bowling strikes as people can actually slow down and steer a bit on the green stuff now. And repairs prioritize mechanical damage over aero.

The common factor is you. keep your heads up and nose out of trouble, learn to read the field and consider what fights are worth it and what areas of the track is prone to accidents. If something happens up ahead, brake and move predictably until you see a clear path through.

[–] [email protected] 2 points 1 year ago

Got a Playseat Challenge myself, pretty decent for the price and handles my g920 well. Some vibrations from FFB goes into the frame but I just think it adds to the experience. I also drive in VR so I can just chuck it up wherever and drive all day without needing to have monitors set up. Easy to transport if you move too. Hardware can remain mounted while folded up.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

If only they took the processing hardware out of a kit like Pico4 or Quest3 to make them PC only, you'd get the lightest, most capable form of VR possible. A distant hope would be something on par with a snowboard mask in size and weight. The quest2 in particular, without any comfort options like the better strap and more comfy padding, is among the least comfy kits I know. Also make sure your IPD and in-sim settings for lock-to-horizon etc is ideal for your preferences, as that reduce eyestrain and nausea a lot.

As for "immediately not being as fast as on triples", you will need an adjustment period, this goes both ways.

 

We have been running a triangle-based look for a while, and we're getting a bit tired of it, so the new look is going with more big blocks of color with triangular shapes still in the style but now more lumpy.

Our old look for comparison.

I'm open for commissions if anyone are looking to give their team a style. I can work with AC paints as well.

 

Start of the race. I got a good run. T1 is pretty wide open but I know it's going to go 3-wide and so I stick to the inside. But that doesn't matter when the server thinks I'm a bit further to the left than I was. Poor pink car gave up after this.

 

As requested elsewhere, I'll give a little report on how my team fared at this years 24hrs of Spa race on iRacing.

TLDR; We dropped out after 12hrs due to making mistakes.

So a month or so ago I figured it was time for me to do the Spa 24 for the first time. I've done Endurance races before, such as Daytona, Sebring and Suzuka. But all of those happen in colder months, so Spa has been off the table until now due to me moving out of what amounts to an apartment sized oven.

Having wrung some amount of commitment out of 4 other team members. We got going on choosing the car and setup to use. After some back and forth we ended up with the Ferrari f488 GT3 Evo, instead of the BMW M4 GT3 or the Porsche 992 GT.R. We also debated the setup up until the race weekend and ended up on a somewhat playful setup that was more tuned for handling rather than top speed. We just wanted to finish, that was our stated goal. I planned to make a special livery for the occasion but couldn't find time in the end.

Our schedule was dominated by life being in the way. I had work the morning after so I only had the first few hours available, others had kids to attend to etc. We figured we'd have to remix and reconsider on the fly as the race developed.

qualifying, I was the one to do qual and the first stints. I do a 2.19.5, leaving us almost dead last for those who qualified at p46. Had our faster drivers been in the seat we'd probably be midfield instead. Regardless, Endurance races rarely care about starting positions. The race start was oddly clean, I made up 10 or so positions via freebies. I kept creeping forward on consistency and luck alone for most of my first stint before I lost it at Blanchimont. almost catching it but eventually I slammed nose first into the right-side walls. Somehow this only meant 4mins optional repairs and a very slight steering damage, we were still competitive.

A few spins and little moments kept creeping into the race as it progressed. 4-5hrs in we were in p27 or so. We had another big accident, being hounded by passing drivers who thought they could lay claim to our precious time for simply blinking at us (I have many thoughts on how people think Blueflags work). Mistake made on a curb spun us around and then a car behind drove into us. 15mins in the pits including optionals. After that we were down on pace, doing 2.22s regularly instead of the 2.19 race pace. Some of our drivers were pretty rusty and made even more mistakes. In the end we figured it was not fun anymore and driving any more wouldn't give us any reasonable chance at advancing in the ranks. And so we ended our effort at the 12th hour. Final result was p35, so still 11 positions ahead of our start.

In the end our demise was almost entirely due to our own mistakes and lacking practice. Some of us also got quite bothered by blueflags which pushed them into more mistakes. And then there was all sorts of little spins and problems compounding the time loss, we saw no point in continuing as we could not hope to gain other than other teams quitting before us.

We'll get them next time.

 

Started working on this 2 years ago as a bit of a Covid project. Got another fellow to do physics and other non-graphics stuff. The model is about 40% done, with the major chassis and bodywork done, including most of the rigging. The engine, interior and other bits and bobs remain.

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