Die4Ever

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[–] [email protected] 5 points 2 months ago (2 children)

oh of course Dabura's father is named Abura lol, just like Bibidi, Babidi, and Buu

[–] [email protected] 1 points 2 months ago

what kind of car do you want? a sedan, coupe, 2 seater?

[–] [email protected] 2 points 2 months ago
[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

Of course Mario 64 was never at risk of actually dying, but things were close to getting messy there. As the video says there was a time when carpetless was possible for humans but extremely difficult to hit, they had a setup but it sucked. If they hadn't found the better setup, it likely would've resulted in a category split for 120 Star With Carpet, and 120 Star Carpetless.

[–] [email protected] 6 points 2 months ago

Yeah definitely a little bit before Win95. The 7th Guest was early 1993, and Myst was end of 1993

[–] [email protected] 1 points 2 months ago

CBT

there's already a game called C.B.T. actually

https://www.youtube.com/watch?v=iOIp7S_TTsw

[–] [email protected] 21 points 2 months ago

Yeah this one is actually a great title with the double meaning

[–] [email protected] 2 points 2 months ago

Now we just need to wait for Microsoft to ditch Windows lol

[–] [email protected] 4 points 2 months ago (2 children)

I could see them abandoning Windows as it is and instead making their own Linux distro, maybe in like the year 2100 lol

[–] [email protected] 1 points 2 months ago

Lemmy will support it in the next release (0.19.6)

https://github.com/LemmyNet/lemmy/pull/5042

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Yeah anyone who thinks 3D games without loading screens are only possible on SSDs needs to go back and play Dungeon Siege or Asheron's Call. GTA3 mostly didn't have loading screens either.

The Witcher 3 wasn't even that long ago and it didn't need loading screens on HDDs. (traveling between the main big areas did, but I guess that's more because they didn't have an animation of Geralt taking a boat or something, everything else streamed fine)

[–] [email protected] 1 points 2 months ago

from The Fat Man:

Here's the first of some surprises I'm throwing out there for October. #1, this cool Halloween album. Loads of sweet scary arrangements of game tunes from fellow game composers. The fifth track is my own The Game from Trilobyte Games #The7thGuest, played by my surf band #LosCoronados and featuring a wild #moog solo by keyboard legend (and good friend) Adam Holzman. Next surprise...might there be a video? Stay tuned! Tagging David Ari Fischer

 

Cylobian Sunday!

 

Rognvald aka Beatwife, unreleased tracks from 2016

1
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Download DXRandoInstaller.exe in the Assets section under the changelog or download from Mods4Ever.com. It is safe to update in the middle of a playthrough.

Use vanilla (optionally with Lay D Denton) to get all of the Randomizer's features, best QoL improvements, and the most polished experience. Our installer has an option to install Lay D Denton for you automatically.

Trailers

Click to show trailers

If you don't know what Deus Ex Randomizer is, then here's our trailer which shows a breakdown of how it works:

v3.0 Trailer

Here's a trailer for WaltonWare mode. WaltonWare mode is focused on quick wins by completing a single bingo line, and increasing difficulty after every win. The bingo goals are all scaled to their minimum settings and you start in a random area. All bingo goals will be completable within just a few maps!

WaltonWare Trailer

Here's a trailer for our new Mirrored Maps feature in v2.5. Play through the game with a random mix of mirrored maps, which will keep you on your toes even more than the randomizer has before!

v2.5 Mirrored Maps Trailer


See the full README here. Also check out our Discord and Mods4Ever.com

Major Changes

  • Vandenberg Command changes:
    • Fixed triggers for killing MJ12 Security Bots sometimes not working
    • Tong is now truly fearless
    • Comm doors opening immediately when releasing friendly bots is now disabled for Zero Rando mode so it functions as vanilla does
      • (but Zero Rando Plus does allow this, so feel free to play Stick With the Prod Plus with Zero Rando Plus)
  • Fixed ChargedPickup (armors, etc) timer rounding issues
  • Added an option for the color tint of Vision Enhancement/Tech Goggles
  • Vision Enhancement/Tech Goggles now use blue highlights for datacubes/nanokeys, this can help at max level when there's a lot of items visible
  • Make Anna, Gunther, and Walton more aggressive (and make sure enemies consider explosions a primary damage type)
  • Added message to Spy Drone Window to indicate when you don't have enough energy to detonate

Minor Changes

Click to expand Minor Changes

  • Randomized outfits will now properly use the glowing visors from stealth aug guys. Also add the NSF helmet and plain riot helmet to the clothing choices.
  • Talking to Achille as a man doesn't complete the "Get info from Camille" bingo goal
  • Slightly moved Tiffany's Speedrun mode TNT crate so she can't escape
  • Make sure Area 51 Bunker elevator buttons can't be used unless the power has been turned on
  • When Prison Pocked is enabled, delete "you have found your equipment" infolink in mission 5
  • Crowd Control is now always ready for connections on the title screen

 

Rognvald aka Beatwife

 

Another Mr Kindhoover track. I can't stop listening to this one, really amazing remix of Do You Know Squarepusher.

https://soundcloud.com/mrkindhoover

https://mrkindhoover.bandcamp.com/music (all free)

This Youtube video was uploaded in 2013, the original source appears to be Myspace, but Myspace won't tell me when the song was uploaded there https://myspace.com/mrkindhoover/music/songs

According to Discogs, Mr Kindhoover was actively releasing albums from 2008 to to 2011, so it's likely in that range. https://www.discogs.com/artist/2030885-Mr-Kindhoover

 

One of those songs I can leave on loop

 

We’re back with another release. This time, we’re bringing you lots of improvements to the build tools and more fixes to the official scenarios. Our team member Tupaschoal has made an excellent write-up about it, which you can find here.

A list of the changes:

  • Feature: [#15750] Allow using different types of park entrance in one park.
  • Feature: [#20942] Allow removing all park fences from the Cheats window.
  • Feature: [#21675] Guests ignore price limit cheat.
  • Feature: [#22206] Add option to randomise train or vehicle colours.
  • Feature: [#22392] [Plugin] Expose ride vehicle’s spin to the plugin API.
  • Feature: [#22414] Finance graphs can be resized.
  • Feature: [#22569] Footpath placement now respects the construction modifier keys (ctrl/shift).
  • Change: [#21189] Patches to fix scenario bugs are now described in .parkpatch files, instead of inside the code.
  • Change: [#21659] Increase the Hybrid Roller Coaster’s maximum lift speed to 17 km/h (11 mph).
  • Change: [#22466] The Clear Scenery tool now uses a bulldozer cursor instead of a generic crosshair.
  • Change: [#22490] The tool to change land and construction rights has been moved out of the Map window.
  • Change: [#22490] In sandbox mode, changing land or construction rights now acts as buying or selling.
  • Change: [#22491] Scrollbars are now hidden if the scrollable widget is not actually overflowing.
  • Change: [#22541] In editor/sandbox mode, tool widgets now appear on the side of the map window, instead of the bottom.
  • Change: [#22592] Cheats have been redistributed along three new tabs: date, staff, and nature/weather.
  • Fix: [#21123] Transparency options are not respected on startup.
  • Fix: [#21189] Additional missing/misplaced land & construction rights tiles in Schneider Shores and Urban Park.
  • Fix: [#21908] Errors showing up when placing/moving track design previews.
  • Fix: [#22307] Hover tooltips in financial charts are not invalidated properly.
  • Fix: [#22316] Potential crash when switching the drawing engine while the game is running.
  • Fix: [#22395, #22396] Misaligned tick marks in financial and guest count graphs (original bug).
  • Fix: [#22457] Potential crash opening the scenario select window.
  • Fix: [#22520] Virtual floor no longer appears when holding modifier keys during track construction.
  • Fix: [#22582] Lighting effects are not enabled/disabled correctly, making the game appear frozen.
  • Fix: [#22598] Add several .parkpatch files to .sea scenarios with corresponding patches for RCT1 and RCT2 scenarios.
  • Fix: [#22606] Virtual floor is sometimes drawn above the path when placing paths.
  • Fix: [#22625] Fix compilation with orignal ride ratings.
  • Fix: [#22663] Additional missing/misplaced land & construction rights tiles in Mystic Mountain, Build your own Six Flags Holland and Build your own Six Flags over Texas.
  • Fix: [#22671] Game default to hide supports on startup.
  • Fix: [#22671] Unchecking invisible option does not uncheck see-through option on transparency options and vice versa.

https://openrct2.io/blog/2024/09/openrct2-v0.4.14-released

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
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